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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Your thoughts on the 4E bard and other classes?
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<blockquote data-quote="Haltherrion" data-source="post: 5107430" data-attributes="member: 18253"><p>Good comments in your full post but I think the thread has actually been quite useful despite the fact that none of my players have posted to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>My main purpose of the thread was two-fold. First to get some ammo so that players would reconsider classes they had perhaps too readily dismissed (more on why I care about that in a moment). Certainly got that for fighter and warlord. They seem to deserve a second look.</p><p> </p><p>Second, it is a new system it is nice to get some feedback on class choice from other players. In systems past, classes were much less balanced. In 4E they appear to be better balanced. Had been wondering if that was really true, the feedback does seem to support that. Important to know<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>But as much as my players do like color and RP aspects, we all also like strong characters that carry their weight in a battle. So it was good to hear folks' thoughts on how the classes stack up. While it varies from player to player, the test runs we have done have already lead to some players being pretty disappointed in their trial characters so for my group at least, class choice will affect player happiness and I learned long ago not ignore that. Players may claim they are their for the game, not the character and that is true for several of my players but it isn't true for all of them and I don't want to see disatisfaction manifest itself as "scheduling difficulties". And you yourself might have steered clear of warlock had you known more about the class.</p><p> </p><p>So anyway, all good stuff. The feedback is much appreciated even if I didn't reply to a specific post of yours.</p><p> </p><p>Regarding why all the classes matter- we do a figure draft where in the current case, there are 25 figures each given a race, a set of 1-3 allowable classes for it (mostly ones that fit the figures gear) and a perk which might be an item, a power, or some such. In this particular draft, players will select 5 of these figures, as a group form 5 teams of 5 figures and fight them in an arena type setup against various monster lineups. The arena fights will determine further perks and starting RP hooks. Anyway, the short of it players are choosing from a field of figures which come with classes and the two regs (I'm one; the figure painter is the other) want to make sure the figures are as broadly appealing as possible. So, it would be preferable if the fighters and warlords (most of the heavy armor guys, paladins are well liked already) are better loved <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5107430, member: 18253"] Good comments in your full post but I think the thread has actually been quite useful despite the fact that none of my players have posted to it ;) My main purpose of the thread was two-fold. First to get some ammo so that players would reconsider classes they had perhaps too readily dismissed (more on why I care about that in a moment). Certainly got that for fighter and warlord. They seem to deserve a second look. Second, it is a new system it is nice to get some feedback on class choice from other players. In systems past, classes were much less balanced. In 4E they appear to be better balanced. Had been wondering if that was really true, the feedback does seem to support that. Important to know:) But as much as my players do like color and RP aspects, we all also like strong characters that carry their weight in a battle. So it was good to hear folks' thoughts on how the classes stack up. While it varies from player to player, the test runs we have done have already lead to some players being pretty disappointed in their trial characters so for my group at least, class choice will affect player happiness and I learned long ago not ignore that. Players may claim they are their for the game, not the character and that is true for several of my players but it isn't true for all of them and I don't want to see disatisfaction manifest itself as "scheduling difficulties". And you yourself might have steered clear of warlock had you known more about the class. So anyway, all good stuff. The feedback is much appreciated even if I didn't reply to a specific post of yours. Regarding why all the classes matter- we do a figure draft where in the current case, there are 25 figures each given a race, a set of 1-3 allowable classes for it (mostly ones that fit the figures gear) and a perk which might be an item, a power, or some such. In this particular draft, players will select 5 of these figures, as a group form 5 teams of 5 figures and fight them in an arena type setup against various monster lineups. The arena fights will determine further perks and starting RP hooks. Anyway, the short of it players are choosing from a field of figures which come with classes and the two regs (I'm one; the figure painter is the other) want to make sure the figures are as broadly appealing as possible. So, it would be preferable if the fighters and warlords (most of the heavy armor guys, paladins are well liked already) are better loved :D [/QUOTE]
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