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Your Thoughts on the Heroization of D&D 3.x
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<blockquote data-quote="hong" data-source="post: 1873988" data-attributes="member: 537"><p>Not really.</p><p></p><p>GURPS may also be a point buy system, but (as of 3rd Ed at least) the point costs aren't consistent in terms of how they're calculated. You have at least three approaches that are used:</p><p></p><p>1) Rarity: how many people (PC and NPC) in the game world would have a given ad/disad</p><p></p><p>2) Process: how straightforward/complicated is the underlying in-game mechanism by which an ad/disad works</p><p></p><p>3) Balance: what effect would an ad/disad have on gameplay</p><p></p><p>Of these, only the third could really be said to be consistent with the effects-based paradigm that HERO is based on. I believe that in GURPS 4E they've tweaked the point costs so that they're now (more) consistently based on (3), but I haven't looked closely.</p><p></p><p>In any case, yes, if GURPS was an effects-based system like HERO, then you could talk about the creeping GURPSification of D&D. The basic meaning, that you're using building blocks to create characters, is still the same.</p><p></p><p></p><p></p><p>Licensing rights, d00d.</p></blockquote><p></p>
[QUOTE="hong, post: 1873988, member: 537"] Not really. GURPS may also be a point buy system, but (as of 3rd Ed at least) the point costs aren't consistent in terms of how they're calculated. You have at least three approaches that are used: 1) Rarity: how many people (PC and NPC) in the game world would have a given ad/disad 2) Process: how straightforward/complicated is the underlying in-game mechanism by which an ad/disad works 3) Balance: what effect would an ad/disad have on gameplay Of these, only the third could really be said to be consistent with the effects-based paradigm that HERO is based on. I believe that in GURPS 4E they've tweaked the point costs so that they're now (more) consistently based on (3), but I haven't looked closely. In any case, yes, if GURPS was an effects-based system like HERO, then you could talk about the creeping GURPSification of D&D. The basic meaning, that you're using building blocks to create characters, is still the same. Licensing rights, d00d. [/QUOTE]
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