Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your thoughts on the power of prestige classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 481272" data-attributes="member: 4937"><p>I've been so disappointed with the implementation of PrC's that I ban them from any serious campaign that I am running.  In fact, I would go so far as to say that the PrC's is the single biggest design flaw in 3rd ed.  I also think it funny that new PrC's are probably the single most common rules extension offered in supplemental material.  To me, the whole concept is somewhat juvenile, and is designed primarily it seems to appeal to juvenile tastes.  The vast majority of the existing PrC's are shallow and munchkinish.  They are the worst sort of example of defining your character based on what he can do, not who he is.  </p><p></p><p>Either the class is unique enough that it should be a balanced core class on its own, or else it is similar enough to an existing class to be treated as a balanced variant of that class.  But the idea that there should be hundreds of these unique classes each of which is more powerful than core classes, and which is introduced without play testing to ensure that they are balanced against each other is a huge departure from 3rd ed.'s strong design philosophy.  I thought we were getting away from kits and specialty priests and all the other things which were good in theory, but in practice stunk to high heaven in 2nd edition?</p><p></p><p>I agree with the poster that said that the vast majority of PrC's powers could and should be turned into feat chains.  If you do this, you immediately realize that the vast majority of all PrC's can be quite simply described.  Take an existing core class and give it extra bonus feats.  Viola, a new PrC. </p><p></p><p>In fact we could probably go further.  The PrC's that people actually take (regularly) fall into two classes.  Either they are fighters that get a bonus feat every level instead of every other level, or else they are spell casters with full spell progression that get bonus feats every other level (or every level!) instead of every fifth level or not at all.  </p><p></p><p>The real point of a PrC seems to be allowing a character of X level to have more feats than they would otherwise be entitled too.  In some cases, this is only inelegant, since the feats are relatively poor ones - and such PrC's tend to be ignored anyway.  In cases where those extra feats are consistantly useful, then they move from being a mere aesthetic blemish to being full fledged breaks in the design. </p><p></p><p>The real arguement against the notion that a class like 'Order of the Bow Initiate' should be allowed to be better with a bow because it is giving up generality, is that most fighters aren't themselves generalists.  Most fighters try to excel at doing one thing very well, and any extra ability that they may acquire in something else is just icing on the cake.  I wholly reject the notion that a fighter10/order of the bow initiate10 should be better with a bow than a fighter20 who has been concentrating on nothing but skill with the bow.</p><p></p><p>Order of the Bow Initiate, Archmage, Templar, Frenzied Beserker, Master of Chains, and the like are just prime examples of entirely what is wrong with PrC's.</p><p></p><p>While the goal of making weak concepts into strong ones sounds nice, it is questionable that every weak concept needs to be made into a strong concept.   And its certainly questionable that already strong concepts need to be made into stronger ones.  Since when is 'archer' a weak concept?  Ok, maybe the days are gone when I can play a character with full sneak attack progression, and full magic user spell progression, and full thief skill progression who is only one level lower than a straight thief or magic user, but is that entirely a bad thing?</p><p></p><p>More over, in many cases, that a concept was 'weak' should have been addressed at an earlier design stage.  It seems virtually every splat book has a 'summoner' prestige class of some sort to make up for the percieved weakness of the 'Monster Summoning' spells I persume.  But, if they are truly weak, why not change the spells instead of cludging on a fix at a latter point?</p><p></p><p>Alot of 'weak' concepts can be fixed by simply adding just a few feats that support the concept.  There is no need for this whole mess that is PrC's.</p><p></p><p>And don't get me started on what happens when a PrC meant to support a 'weak' concept starts intefacing with a feat or series of feats designed to do the same thing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 481272, member: 4937"] I've been so disappointed with the implementation of PrC's that I ban them from any serious campaign that I am running. In fact, I would go so far as to say that the PrC's is the single biggest design flaw in 3rd ed. I also think it funny that new PrC's are probably the single most common rules extension offered in supplemental material. To me, the whole concept is somewhat juvenile, and is designed primarily it seems to appeal to juvenile tastes. The vast majority of the existing PrC's are shallow and munchkinish. They are the worst sort of example of defining your character based on what he can do, not who he is. Either the class is unique enough that it should be a balanced core class on its own, or else it is similar enough to an existing class to be treated as a balanced variant of that class. But the idea that there should be hundreds of these unique classes each of which is more powerful than core classes, and which is introduced without play testing to ensure that they are balanced against each other is a huge departure from 3rd ed.'s strong design philosophy. I thought we were getting away from kits and specialty priests and all the other things which were good in theory, but in practice stunk to high heaven in 2nd edition? I agree with the poster that said that the vast majority of PrC's powers could and should be turned into feat chains. If you do this, you immediately realize that the vast majority of all PrC's can be quite simply described. Take an existing core class and give it extra bonus feats. Viola, a new PrC. In fact we could probably go further. The PrC's that people actually take (regularly) fall into two classes. Either they are fighters that get a bonus feat every level instead of every other level, or else they are spell casters with full spell progression that get bonus feats every other level (or every level!) instead of every fifth level or not at all. The real point of a PrC seems to be allowing a character of X level to have more feats than they would otherwise be entitled too. In some cases, this is only inelegant, since the feats are relatively poor ones - and such PrC's tend to be ignored anyway. In cases where those extra feats are consistantly useful, then they move from being a mere aesthetic blemish to being full fledged breaks in the design. The real arguement against the notion that a class like 'Order of the Bow Initiate' should be allowed to be better with a bow because it is giving up generality, is that most fighters aren't themselves generalists. Most fighters try to excel at doing one thing very well, and any extra ability that they may acquire in something else is just icing on the cake. I wholly reject the notion that a fighter10/order of the bow initiate10 should be better with a bow than a fighter20 who has been concentrating on nothing but skill with the bow. Order of the Bow Initiate, Archmage, Templar, Frenzied Beserker, Master of Chains, and the like are just prime examples of entirely what is wrong with PrC's. While the goal of making weak concepts into strong ones sounds nice, it is questionable that every weak concept needs to be made into a strong concept. And its certainly questionable that already strong concepts need to be made into stronger ones. Since when is 'archer' a weak concept? Ok, maybe the days are gone when I can play a character with full sneak attack progression, and full magic user spell progression, and full thief skill progression who is only one level lower than a straight thief or magic user, but is that entirely a bad thing? More over, in many cases, that a concept was 'weak' should have been addressed at an earlier design stage. It seems virtually every splat book has a 'summoner' prestige class of some sort to make up for the percieved weakness of the 'Monster Summoning' spells I persume. But, if they are truly weak, why not change the spells instead of cludging on a fix at a latter point? Alot of 'weak' concepts can be fixed by simply adding just a few feats that support the concept. There is no need for this whole mess that is PrC's. And don't get me started on what happens when a PrC meant to support a 'weak' concept starts intefacing with a feat or series of feats designed to do the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your thoughts on the power of prestige classes
Top