Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your thoughts on the power of prestige classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tarchon" data-source="post: 481540" data-attributes="member: 5990"><p>I like that analysis. There might be one other, an archetype PrC, like the Dread Pirate or Outlaw of the Crimson Road, which attempts to emulate a more specific type of character than the base classes.</p><p></p><p>I also voted on the "more powerful" side. They are <b>prestige</b> classes after all.</p><p></p><p>If a class is of equal power with the base classes, it should be set up as an alternative base class (ABC), not a PrC.</p><p></p><p>I can certainly understand that someone would decide not to use PrCs in general, but insisting that PrCs be on the same footing with the base classes kind of defeats the whole idea of having a separate genus of advanced classes. Where the WotC presentation of PrCs has failed somewhat, IMO, is in implementing, as far as I can tell, all new classes as PrCs when they may have more aptly used ABCs. Instead of giving us like 10 PrCs in each Foo & Bar supplement, an offering of 5 carefully balanced ABCs and 5 somewhat enhanced PrCs would have gone much further toward establishing this as a useful system. It also would have made the supplements much more useful for games in which PrCs were excluded.</p><p></p><p>In the DMG we have three genera of classes:</p><p></p><p>NPC Classes (a little less powerful) - Commoner, Adept</p><p>Base Classes (standard power level) - Fighter, Bard, Witch</p><p>Prestige Classes (a little more powerful) - Assassin, Shadowdancer</p><p></p><p>I agree that PrCs shouldn't be much more powerful than base classes, but they should have a little extra umph to them. If we look back to the model on which PrC classes were presumably based, Warhammer FRP, we see the same distinction between the Basic Careers (base classes) and the Advanced Careers (PrCs). In the DMG it explicitly says "A character with a prestige class is more specialized yet perhaps slightly better than one without one," which would seem to agree with the idea that a PrC should generally be a touch better than a base class. Also note that the DMG discusses examples of new and altered base classes (like the Witch) right before the PrCs, so they clearly had this idea of a three-tiered system of classes in mind, NPC, Base, and Prestige.</p><p></p><p>Of our 4 PrC types, probably the Membership and Specialist types are best suited to be PrCs. The Hybrid and Archetype PrCs in a lot of cases would have been better positioned as ABCs, although in some cases a PrC version would be reasonable.</p></blockquote><p></p>
[QUOTE="tarchon, post: 481540, member: 5990"] I like that analysis. There might be one other, an archetype PrC, like the Dread Pirate or Outlaw of the Crimson Road, which attempts to emulate a more specific type of character than the base classes. I also voted on the "more powerful" side. They are <b>prestige</b> classes after all. If a class is of equal power with the base classes, it should be set up as an alternative base class (ABC), not a PrC. I can certainly understand that someone would decide not to use PrCs in general, but insisting that PrCs be on the same footing with the base classes kind of defeats the whole idea of having a separate genus of advanced classes. Where the WotC presentation of PrCs has failed somewhat, IMO, is in implementing, as far as I can tell, all new classes as PrCs when they may have more aptly used ABCs. Instead of giving us like 10 PrCs in each Foo & Bar supplement, an offering of 5 carefully balanced ABCs and 5 somewhat enhanced PrCs would have gone much further toward establishing this as a useful system. It also would have made the supplements much more useful for games in which PrCs were excluded. In the DMG we have three genera of classes: NPC Classes (a little less powerful) - Commoner, Adept Base Classes (standard power level) - Fighter, Bard, Witch Prestige Classes (a little more powerful) - Assassin, Shadowdancer I agree that PrCs shouldn't be much more powerful than base classes, but they should have a little extra umph to them. If we look back to the model on which PrC classes were presumably based, Warhammer FRP, we see the same distinction between the Basic Careers (base classes) and the Advanced Careers (PrCs). In the DMG it explicitly says "A character with a prestige class is more specialized yet perhaps slightly better than one without one," which would seem to agree with the idea that a PrC should generally be a touch better than a base class. Also note that the DMG discusses examples of new and altered base classes (like the Witch) right before the PrCs, so they clearly had this idea of a three-tiered system of classes in mind, NPC, Base, and Prestige. Of our 4 PrC types, probably the Membership and Specialist types are best suited to be PrCs. The Hybrid and Archetype PrCs in a lot of cases would have been better positioned as ABCs, although in some cases a PrC version would be reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your thoughts on the power of prestige classes
Top