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Your thoughts on the power of prestige classes
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<blockquote data-quote="Oni" data-source="post: 483139" data-attributes="member: 380"><p>Here are some random thoughts I have regarding PrC's</p><p></p><p></p><p>If it could be done through multiclassing, or through multiclassing with the addition of a couple of new feats then it probably shouldn't have been made into a PrC.  Prime example:  Arcane Trickster. </p><p></p><p></p><p>The way prereqs are handled sucks, period.  The unwritten rule is the earliest you can take a PrC is 6th level.  But the one of the design rules for PrC's is that you shouldn't use level as a requirement.  This leads to some truly terrible sets of prereqs that often have little to do with the PrC.  This practise of making terrible convoluted prereqs also forces the player to plan out everything in advance if they have any hope of actually taking the class.  They ought to drop this silly can't use level as a prereq rule.  </p><p></p><p></p><p>A character should not become more powerful than another character of equal character level by virtue of taking a PrC.  In my opinion versatility equals power.  So a PrC focused on a specific can be more powerful at that particular task than say a straight base class character.  By focused I mean something like the Foe Hunter, and not the Weapon Master.  So what I refer to is situational focus not focus in method of attack.  If what a PrC is focused on is almost always applicable, that doesn't fly with me.  </p><p></p><p></p><p>PrC's that grant abilities equal to that of a base class + more (like most of the PrC's with +1 caster level at ever level) should have some sort of penalty or hinderance to balance things out.  For instance losing access to additional schools of magic, or having limitations on when and how you can use the powers of the class.  Hinderences are also a good substitute for nonsensical prereqs.  For instance in a homebrew PrC I created the prereqs are almost nonexistant, but the powers of the class are only usable at night and the character suffers penalties to dice rolls made during the daytime.  </p><p></p><p></p><p>Powerwise a PrC should be equal to about the 5th-15th level of a single classed base class character.  PrC's usually are not a completely new field of study, but rather an alternate path of advancement.  </p><p></p><p></p><p>Many PrC's just wouldn't make good core classes simply because the concept doesnt go far enough to stretch over 20 levels or shouldn't be immediately available to PC's.  </p><p></p><p></p><p>I'll probably come back to this and add other thoughts or clarifications as they come to me.</p></blockquote><p></p>
[QUOTE="Oni, post: 483139, member: 380"] Here are some random thoughts I have regarding PrC's If it could be done through multiclassing, or through multiclassing with the addition of a couple of new feats then it probably shouldn't have been made into a PrC. Prime example: Arcane Trickster. The way prereqs are handled sucks, period. The unwritten rule is the earliest you can take a PrC is 6th level. But the one of the design rules for PrC's is that you shouldn't use level as a requirement. This leads to some truly terrible sets of prereqs that often have little to do with the PrC. This practise of making terrible convoluted prereqs also forces the player to plan out everything in advance if they have any hope of actually taking the class. They ought to drop this silly can't use level as a prereq rule. A character should not become more powerful than another character of equal character level by virtue of taking a PrC. In my opinion versatility equals power. So a PrC focused on a specific can be more powerful at that particular task than say a straight base class character. By focused I mean something like the Foe Hunter, and not the Weapon Master. So what I refer to is situational focus not focus in method of attack. If what a PrC is focused on is almost always applicable, that doesn't fly with me. PrC's that grant abilities equal to that of a base class + more (like most of the PrC's with +1 caster level at ever level) should have some sort of penalty or hinderance to balance things out. For instance losing access to additional schools of magic, or having limitations on when and how you can use the powers of the class. Hinderences are also a good substitute for nonsensical prereqs. For instance in a homebrew PrC I created the prereqs are almost nonexistant, but the powers of the class are only usable at night and the character suffers penalties to dice rolls made during the daytime. Powerwise a PrC should be equal to about the 5th-15th level of a single classed base class character. PrC's usually are not a completely new field of study, but rather an alternate path of advancement. Many PrC's just wouldn't make good core classes simply because the concept doesnt go far enough to stretch over 20 levels or shouldn't be immediately available to PC's. I'll probably come back to this and add other thoughts or clarifications as they come to me. [/QUOTE]
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