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Your thoughts on the power of prestige classes
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<blockquote data-quote="Wulf Ratbane" data-source="post: 483328" data-attributes="member: 94"><p>Are all of the complaints about PrC's here originating from DMs? I'm not making any implication, I am genuinely curious.</p><p></p><p>Why are there so many prestige classes out there? My own prolific but relatively insubstanstial contribution notwithstanding, it's because they are FUN. People like them. People buy them. No need to be snooty about it.</p><p></p><p>I have the luxury of being both a player and a DM in pretty much equal parts, and I allow pretty much anything that's fun, because when I play, I want to have fun, too. Of course I also happen to be a publisher, and although I don't necessarily take the opinion that ALL players share the same opinions as I do-- I know a lot who do. I consider myself a fairly typical gamer. I know what I like, so I publish that, and I'm doing ok.</p><p></p><p>Clearly there's a market for PrCs-- though I will not disagree that it would be nice to see other innovations as well. (I include at least one, maybe two completely new game mechanics in each book, aside from feats and PrCs).</p><p></p><p></p><p></p><p>Is a departure from "original intent" by definition a bad thing? That would seem to contradict the very nature of the OGL.</p><p></p><p>Would you be more content if the vast offering of PrC's were simply called by a different name? </p><p></p><p>I guess my point is that the original intent of the designers as to what a Prestige Class is, offers, or should be called is pretty much irrelevant. If the class is fun (and yes, balanced) I really don't care. If I am running a dungeon crawl, sign up for whatever PrC floats your boat. If I am running a more serious campaign, it's my responsibility as a DM to integrate the PrC into the campaign by way of an "organization" or some test of the PC's worthiness.</p><p></p><p>Moving on:</p><p></p><p>Would the "feat chain" proponents recommend deconstructing the paladin and monk into variants of the fighter class that can be just as easily defined with "feat chains"? Same for the druid, bard, sorcerer, etc.</p><p></p><p>Since the original designers saw fit to group BAB, saves, skill points, and those "feat chains" together, and to then define them as core classes, I see no reason why a PrC can't do the same-- grouping feat-like abilities, skills, BAB, etc. and simply definining itself as a new class. It's a matter of convenience. There's a lot of respect being paid to the original designers' intent (and rightly so) so you must recognize that it is their own design that favors "class definitions" over piecemeal "feat chains."</p><p></p><p>For what it's worth, I would personally prefer a classless game with feat chains; d20 Modern is a step in the right direction. </p><p></p><p>I've been blathering, haven't I?</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 483328, member: 94"] Are all of the complaints about PrC's here originating from DMs? I'm not making any implication, I am genuinely curious. Why are there so many prestige classes out there? My own prolific but relatively insubstanstial contribution notwithstanding, it's because they are FUN. People like them. People buy them. No need to be snooty about it. I have the luxury of being both a player and a DM in pretty much equal parts, and I allow pretty much anything that's fun, because when I play, I want to have fun, too. Of course I also happen to be a publisher, and although I don't necessarily take the opinion that ALL players share the same opinions as I do-- I know a lot who do. I consider myself a fairly typical gamer. I know what I like, so I publish that, and I'm doing ok. Clearly there's a market for PrCs-- though I will not disagree that it would be nice to see other innovations as well. (I include at least one, maybe two completely new game mechanics in each book, aside from feats and PrCs). Is a departure from "original intent" by definition a bad thing? That would seem to contradict the very nature of the OGL. Would you be more content if the vast offering of PrC's were simply called by a different name? I guess my point is that the original intent of the designers as to what a Prestige Class is, offers, or should be called is pretty much irrelevant. If the class is fun (and yes, balanced) I really don't care. If I am running a dungeon crawl, sign up for whatever PrC floats your boat. If I am running a more serious campaign, it's my responsibility as a DM to integrate the PrC into the campaign by way of an "organization" or some test of the PC's worthiness. Moving on: Would the "feat chain" proponents recommend deconstructing the paladin and monk into variants of the fighter class that can be just as easily defined with "feat chains"? Same for the druid, bard, sorcerer, etc. Since the original designers saw fit to group BAB, saves, skill points, and those "feat chains" together, and to then define them as core classes, I see no reason why a PrC can't do the same-- grouping feat-like abilities, skills, BAB, etc. and simply definining itself as a new class. It's a matter of convenience. There's a lot of respect being paid to the original designers' intent (and rightly so) so you must recognize that it is their own design that favors "class definitions" over piecemeal "feat chains." For what it's worth, I would personally prefer a classless game with feat chains; d20 Modern is a step in the right direction. I've been blathering, haven't I? Wulf [/QUOTE]
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