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<blockquote data-quote="WizarDru" data-source="post: 483589" data-attributes="member: 151"><p>I can accept that.  It's one of the best reasoned arguments I've seen in this regard.  Recognizing that both system have their faults is important.  Having run GURPS games for since 1985, I can attest to the issue that the system can be made to bleed fairly easily, without suitable GM involvement and limitations.</p><p></p><p>I would argue that GURPS has a slightly different situation in that not all skills, advantages and so forth are applicable to all genres, so the clutter is not as bad as it first appears.  That said, it gets pretty bad, pretty quickly.</p><p></p><p>I guess the real problem is one that GURPS illustrates, to me.  Advantages have different values based on the campaign setting.  Literacy is a classic example of sliding point value advantage.   The same can be said for many skills that are highly useful in one setting, and useless or not as important in another.  My fear is that feat chains would fall into the same trap.</p><p></p><p>For the record Wulf, I DM.  Up until recently, almost exclusively, until Argent volunteered to run an occasional game to let me periodically recharge my batteries.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 483589, member: 151"] I can accept that. It's one of the best reasoned arguments I've seen in this regard. Recognizing that both system have their faults is important. Having run GURPS games for since 1985, I can attest to the issue that the system can be made to bleed fairly easily, without suitable GM involvement and limitations. I would argue that GURPS has a slightly different situation in that not all skills, advantages and so forth are applicable to all genres, so the clutter is not as bad as it first appears. That said, it gets pretty bad, pretty quickly. I guess the real problem is one that GURPS illustrates, to me. Advantages have different values based on the campaign setting. Literacy is a classic example of sliding point value advantage. The same can be said for many skills that are highly useful in one setting, and useless or not as important in another. My fear is that feat chains would fall into the same trap. For the record Wulf, I DM. Up until recently, almost exclusively, until Argent volunteered to run an occasional game to let me periodically recharge my batteries. [/QUOTE]
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