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Your thoughts on the power of prestige classes
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<blockquote data-quote="Wulf Ratbane" data-source="post: 485525" data-attributes="member: 94"><p>I agree. Because I am in the position of writing "multiclass" prestige classes, I base it on the skill points of the component classes. A wizard combo will generally have two wizard class skill requirements because wizards get 2 skill points per level. (It will also have some requirements from the second class.)</p><p></p><p>Writing the ELVES book recently was a challenge in that regard, because of the simple fact that I knew the elven wizard player would have more skill points, yet I felt it was unfair to design to that standard.</p><p></p><p></p><p></p><p>I can only infer from that statement that you don't consider any of the other fighter feats worthwhile: Dodge, Mobility, Spring Attack, Expertise, Improved Trip, Disarm, Improved Initiative, Ambidexterity, TWF, etc. </p><p></p><p>Do I think the ability to Bluff in combat is worth giving up Expertise or Improved Initiative or Sprint Attack? Not by a long shot. </p><p></p><p>And because Skill Focus isn't a fighter feat, you're spending a regular feat on it, which means you're also suggesting that bluffing in combat is more valuable to a fighter than Iron Will, Lightning Reflexes, etc. </p><p></p><p>All those feats you're giving up just to be able to Bluff in combat at an early level. An 8th level fighter has exactly the same abilities as you do PLUS one more feat. Improved Critical, perhaps.</p><p></p><p>So, I maintain that it gives up quite a lot. It's a feat, man, a FEAT.</p><p></p><p></p><p></p><p>I agree, it's not broken. But you've based an awful lot of your argument against "+2 ranks" on this premise that Bluffing in combat is a big deal. </p><p></p><p>So the question is really rather this: Which is more powerful to your Bluffing Fighter concept: a feat that gives you a one time bonus of +2 ranks to Bluff, or a feat that gives you Bluff as a class skill? By the time you are 2nd level, having Bluff as a class skill is the better deal and thus, by your argument, more "broken."</p><p></p><p>Now, don't get me wrong, I don't think bluffing in combat is all that big of a deal, but you chose it to illustrate your point so I'm sort of coming back to that. </p><p></p><p></p><p></p><p>As written, it does not allow you to break the level limit on ranks, and there is no reason to assume that it does. As it is most often interpreted, however, it does-- and I'm ok with that. </p><p></p><p></p><p></p><p></p><p>I don't think it is the designer's responsibility to tell the reader which rules DON'T change with every new rule you introduce. If reading the rule the wrong way is a big problem, I <strong>will</strong> spell it out, but in this case I am happy to have the feat interpreted however the reader wants. I please twice as many gamers.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 485525, member: 94"] I agree. Because I am in the position of writing "multiclass" prestige classes, I base it on the skill points of the component classes. A wizard combo will generally have two wizard class skill requirements because wizards get 2 skill points per level. (It will also have some requirements from the second class.) Writing the ELVES book recently was a challenge in that regard, because of the simple fact that I knew the elven wizard player would have more skill points, yet I felt it was unfair to design to that standard. I can only infer from that statement that you don't consider any of the other fighter feats worthwhile: Dodge, Mobility, Spring Attack, Expertise, Improved Trip, Disarm, Improved Initiative, Ambidexterity, TWF, etc. Do I think the ability to Bluff in combat is worth giving up Expertise or Improved Initiative or Sprint Attack? Not by a long shot. And because Skill Focus isn't a fighter feat, you're spending a regular feat on it, which means you're also suggesting that bluffing in combat is more valuable to a fighter than Iron Will, Lightning Reflexes, etc. All those feats you're giving up just to be able to Bluff in combat at an early level. An 8th level fighter has exactly the same abilities as you do PLUS one more feat. Improved Critical, perhaps. So, I maintain that it gives up quite a lot. It's a feat, man, a FEAT. I agree, it's not broken. But you've based an awful lot of your argument against "+2 ranks" on this premise that Bluffing in combat is a big deal. So the question is really rather this: Which is more powerful to your Bluffing Fighter concept: a feat that gives you a one time bonus of +2 ranks to Bluff, or a feat that gives you Bluff as a class skill? By the time you are 2nd level, having Bluff as a class skill is the better deal and thus, by your argument, more "broken." Now, don't get me wrong, I don't think bluffing in combat is all that big of a deal, but you chose it to illustrate your point so I'm sort of coming back to that. As written, it does not allow you to break the level limit on ranks, and there is no reason to assume that it does. As it is most often interpreted, however, it does-- and I'm ok with that. I don't think it is the designer's responsibility to tell the reader which rules DON'T change with every new rule you introduce. If reading the rule the wrong way is a big problem, I [b]will[/b] spell it out, but in this case I am happy to have the feat interpreted however the reader wants. I please twice as many gamers. Wulf [/QUOTE]
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