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Your thoughts on this idea: Jhereg in Eberron
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<blockquote data-quote="Turhan" data-source="post: 1914494" data-attributes="member: 21856"><p>Good morning, As a rabid Brust fan (I even read the vampire novel Agyar), I hope you try out the "conversion" of the Dragaeran world.</p><p></p><p>I had limited success, buthtat was in part because my game group didn’t fit the world too well.</p><p></p><p>I tried using just the magic system- modified from DnD core rules- so I could see how my game group liked it. I made all Divination & conjuration/summoning spells into witchcraft spells and all other spells into sorcery spells. One of the elf PC's developed a knack for witchcraft but didn't like it much as the 'ritual aspect' of it took too long to play out. Sorcery was based on spell points instead of spells per day. It worked fine for one PC. I used the rules in my homebrew campaign set in a renaissance era major city with lots of people, factions and intrigue. I then brought in an NPC witch as a romantic interest for another PC, and that witch performed good support work that the players liked. Accordingly I started working away from Brust’s world and back toward the core rules (where we are today, in the same world, but centuries later after all magic has be “merged” by the advanced studies of many wise wizards).</p><p></p><p>I couldn’t justify using a home converted Dragaera setting as only one guy in the group had read any of the books and two of them don’t read that much. That and they tend to be storm the castle type dwarves instead of 3 musketeer swashbucklers....</p><p></p><p>For you, Rel, however, I think you might be able to work up the general feel of the place (e.g., red-orange sky), then list out the various place-names you want to use, and the main stuff like house names, town names, etc. After that you can simply apply the specific Eberon rules that you need to explain the key features of Dragaera. Use Sharn, but change the name to Adrilankha- assuming there are good maps and npc's to use from Sharn. Then try winging it for a while with simple adventures that let you focus on the setting a bit until your crew gets the feel too. </p><p></p><p>As a side note, have you checked the boards around the Brust websites for gaming threads? I haven't, but there may be something out there.</p></blockquote><p></p>
[QUOTE="Turhan, post: 1914494, member: 21856"] Good morning, As a rabid Brust fan (I even read the vampire novel Agyar), I hope you try out the "conversion" of the Dragaeran world. I had limited success, buthtat was in part because my game group didn’t fit the world too well. I tried using just the magic system- modified from DnD core rules- so I could see how my game group liked it. I made all Divination & conjuration/summoning spells into witchcraft spells and all other spells into sorcery spells. One of the elf PC's developed a knack for witchcraft but didn't like it much as the 'ritual aspect' of it took too long to play out. Sorcery was based on spell points instead of spells per day. It worked fine for one PC. I used the rules in my homebrew campaign set in a renaissance era major city with lots of people, factions and intrigue. I then brought in an NPC witch as a romantic interest for another PC, and that witch performed good support work that the players liked. Accordingly I started working away from Brust’s world and back toward the core rules (where we are today, in the same world, but centuries later after all magic has be “merged” by the advanced studies of many wise wizards). I couldn’t justify using a home converted Dragaera setting as only one guy in the group had read any of the books and two of them don’t read that much. That and they tend to be storm the castle type dwarves instead of 3 musketeer swashbucklers.... For you, Rel, however, I think you might be able to work up the general feel of the place (e.g., red-orange sky), then list out the various place-names you want to use, and the main stuff like house names, town names, etc. After that you can simply apply the specific Eberon rules that you need to explain the key features of Dragaera. Use Sharn, but change the name to Adrilankha- assuming there are good maps and npc's to use from Sharn. Then try winging it for a while with simple adventures that let you focus on the setting a bit until your crew gets the feel too. As a side note, have you checked the boards around the Brust websites for gaming threads? I haven't, but there may be something out there. [/QUOTE]
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