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Your thoughts on warlocks
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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 2359865" data-attributes="member: 18021"><p>EDIT: Welcome to the boards, RavenKnight!</p><p>The class is wonderful.</p><p></p><p>There was a fair amount of discussion around here when Complete Arcan was first published as to whether or not warlocks were overpowered, but I think you'll find that while getting at-will spell-like abilities is cool, none of the ones available to the warlock are really broken. There are very real limits to a warlock's power, and I don't think I'm entirely alone when I say that I think that the class is reasonably well balanced.</p><p></p><p>That said, I would be very reticent to let the player suggest new invocations or to make them up myself. Stick to those in the book.</p><p></p><p>Also, the biggest limit to letting a player run a warlock may be the alignment restrictions. If you still use alignment in your game, be aware that warlocks are supposed to be disruptive and wicked and that may end up causing some consternation.</p><p></p><p>Let your player run run a warlock but warn him or her that you won't hesitate to kill off the PC if it gets out of hand.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 2359865, member: 18021"] EDIT: Welcome to the boards, RavenKnight! The class is wonderful. There was a fair amount of discussion around here when Complete Arcan was first published as to whether or not warlocks were overpowered, but I think you'll find that while getting at-will spell-like abilities is cool, none of the ones available to the warlock are really broken. There are very real limits to a warlock's power, and I don't think I'm entirely alone when I say that I think that the class is reasonably well balanced. That said, I would be very reticent to let the player suggest new invocations or to make them up myself. Stick to those in the book. Also, the biggest limit to letting a player run a warlock may be the alignment restrictions. If you still use alignment in your game, be aware that warlocks are supposed to be disruptive and wicked and that may end up causing some consternation. Let your player run run a warlock but warn him or her that you won't hesitate to kill off the PC if it gets out of hand. [/QUOTE]
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