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<blockquote data-quote="kigmatzomat" data-source="post: 2374288" data-attributes="member: 9254"><p>I don't see it. I've got a pretty good list of the creatures my party has faced from 3rd level on and the (CL/2)d6 of the warlock doesn't really pose a threat. Sure, he can do it all day, but that's moot if he gets killed. </p><p></p><p>At low levels, a strength bow averages more damage and range (1d8+3 = 2d6). Getting eldritch spear is equivalent to the cost of rapid shot, so again the two remain equal. At mid levels (4d6-6d6 EB) the archer gets iterative attacks, their BAB creeps a few points higher than the warlock and starts adding magic weapon/ammo to the mix. </p><p>At the top levels (7d6-10d6 EB) the archer is making 4-5 attacks/round, has about an 8 point BAB advantage between fighter levels and magic gear, probably doing d8+d6+8 (str+magic) per shot (avg=16) which means only 2 have to hit to compare to the 35 average of a 10d6 EB. </p><p></p><p>This isn't even a focused archer, it's just a fighter who spends 2-3 of his feats on ranged combat and gets decent gear. The fighter could also be a 2-weapon "blades of fury" type with lots of melee potential that equals out the warlock's "half-mage" status. </p><p> </p><p>IMC the main fighter gets 7 melee attacks a round, the monk is a blur of fists, and the archer manyshots to get what amounts to autocrits. 30-50 pts of damage/round is typical from them. A warlock of equivalent level will throw 9d6=>31 pt EBs that may have some minor side effect that will have an affect over time (sickened, fear, etc) but rarely lets the warlock alone end the fight. </p><p></p><p>I like warlocks, as a player for the flavor and as a DM because they are useful but not overpowering. No one will mock a warlock for being a weenie class but anyone who sees one won't really be amazed at its raw power. </p><p></p><p>The *ONLY* time I can see a warlock being a far advantagous class over the others is the same monks shine: you have no gear and little time to rest. Warlocks are great for wars, so-so for battles. Casters are grat for battles, so-so for wars. The Warlock dribbles out damage over a long period of time vs. the briefer, but more intense, explosions that come from casters. </p><p></p><p>If you run less than 2 encounters a day, the warlock will not show their strength b/c the casters can toss their much more damaging spells with abandon. At 4 encounters a day the casters will be struggling at the end or have declined to participate in the first fray. More than 4 encounters a day and warlock will stand like an arcane beacon. </p><p></p><p>Check your play style. Do you see more than 3 encounters per game calendar day? No? Warlock has no advantage. Yes? If played well it will make a difference.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2374288, member: 9254"] I don't see it. I've got a pretty good list of the creatures my party has faced from 3rd level on and the (CL/2)d6 of the warlock doesn't really pose a threat. Sure, he can do it all day, but that's moot if he gets killed. At low levels, a strength bow averages more damage and range (1d8+3 = 2d6). Getting eldritch spear is equivalent to the cost of rapid shot, so again the two remain equal. At mid levels (4d6-6d6 EB) the archer gets iterative attacks, their BAB creeps a few points higher than the warlock and starts adding magic weapon/ammo to the mix. At the top levels (7d6-10d6 EB) the archer is making 4-5 attacks/round, has about an 8 point BAB advantage between fighter levels and magic gear, probably doing d8+d6+8 (str+magic) per shot (avg=16) which means only 2 have to hit to compare to the 35 average of a 10d6 EB. This isn't even a focused archer, it's just a fighter who spends 2-3 of his feats on ranged combat and gets decent gear. The fighter could also be a 2-weapon "blades of fury" type with lots of melee potential that equals out the warlock's "half-mage" status. IMC the main fighter gets 7 melee attacks a round, the monk is a blur of fists, and the archer manyshots to get what amounts to autocrits. 30-50 pts of damage/round is typical from them. A warlock of equivalent level will throw 9d6=>31 pt EBs that may have some minor side effect that will have an affect over time (sickened, fear, etc) but rarely lets the warlock alone end the fight. I like warlocks, as a player for the flavor and as a DM because they are useful but not overpowering. No one will mock a warlock for being a weenie class but anyone who sees one won't really be amazed at its raw power. The *ONLY* time I can see a warlock being a far advantagous class over the others is the same monks shine: you have no gear and little time to rest. Warlocks are great for wars, so-so for battles. Casters are grat for battles, so-so for wars. The Warlock dribbles out damage over a long period of time vs. the briefer, but more intense, explosions that come from casters. If you run less than 2 encounters a day, the warlock will not show their strength b/c the casters can toss their much more damaging spells with abandon. At 4 encounters a day the casters will be struggling at the end or have declined to participate in the first fray. More than 4 encounters a day and warlock will stand like an arcane beacon. Check your play style. Do you see more than 3 encounters per game calendar day? No? Warlock has no advantage. Yes? If played well it will make a difference. [/QUOTE]
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