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Your thoughts on 'Xcrawl"?
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<blockquote data-quote="Melsenschlap" data-source="post: 3618752" data-attributes="member: 53245"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Hi all, Brendan LaSalle creator of Xcrawl here. I am happy to answer any questions that anyone has about the game, setting, whatever. </p><p></p><p>It is true that Xcrawl really shines at conventions but it can be a fully realized campaign setting. My home game is about 80% dungeon adventure, 20% other. That other includes outside adventures, dealing with fame and fortune, participating in movies, hunting down free-range monsters and getting into general mischief. My players have fought tribes of road bandits, explored real world dungeons and performed secret black ops for the Emperor himself. It has the world of professional dungeon crawling, a darkly dystopic political landscape, the perils of fame and fortune and a huge underground region filled with all sorts of horrible stuff. But I do understand if people only ever play dungeons - it is certainly the most unique aspect of the game and by far the best supported. </p><p></p><p>I also understand reservations some people have about the setting itself. People tend to react very strongly to the setting whether positively or negatively. Fans tend to be people who have played a long enough time to really have fun with the way it spoofs the old secret door and trapped chest treasures of yesteryear. And like Wombat said above, it answers the age old question - what do these owlbears eat when they cant get any 6th level human rogues? </p><p></p><p>Thank you all for your interest and criticism. Feel free to post any questions/ comments you have here and I will try to respond to them. </p><p></p><p></p><p>Be well,</p><p></p><p>Brendan</p></blockquote><p></p>
[QUOTE="Melsenschlap, post: 3618752, member: 53245"] :) Hi all, Brendan LaSalle creator of Xcrawl here. I am happy to answer any questions that anyone has about the game, setting, whatever. It is true that Xcrawl really shines at conventions but it can be a fully realized campaign setting. My home game is about 80% dungeon adventure, 20% other. That other includes outside adventures, dealing with fame and fortune, participating in movies, hunting down free-range monsters and getting into general mischief. My players have fought tribes of road bandits, explored real world dungeons and performed secret black ops for the Emperor himself. It has the world of professional dungeon crawling, a darkly dystopic political landscape, the perils of fame and fortune and a huge underground region filled with all sorts of horrible stuff. But I do understand if people only ever play dungeons - it is certainly the most unique aspect of the game and by far the best supported. I also understand reservations some people have about the setting itself. People tend to react very strongly to the setting whether positively or negatively. Fans tend to be people who have played a long enough time to really have fun with the way it spoofs the old secret door and trapped chest treasures of yesteryear. And like Wombat said above, it answers the age old question - what do these owlbears eat when they cant get any 6th level human rogues? Thank you all for your interest and criticism. Feel free to post any questions/ comments you have here and I will try to respond to them. Be well, Brendan [/QUOTE]
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