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Your top 3 official 5E full book adventures.
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<blockquote data-quote="Stormonu" data-source="post: 9178297" data-attributes="member: 52734"><p><em>Lost Mine of Phandelver</em> was simply good. It was my introduction to learn 5E and it absolutely nailed it as far getting me to love the edition.</p><p></p><p><em>Ghosts of Saltmarsh</em> is a great update of the original. We only ran to the end of U3 - The Final Enemy portion of the adventure, but it was a good enough stopping point and could always come back to do the rest.</p><p></p><p><em>Curse of Strahd</em> I only ran the Castle portion as a 1-shot adventure. The group loved it, though.</p><p></p><p>------------------</p><p>Unfortunately, I can't give a positive review of <em>Tomb of Annihilation. </em>Our group's experience with this adventure was lacking and we finally forced the DM to give up on it somewhere in the final tomb (after a badly bodged puzzle room). I don't know how much of our poor experience was due to the DM, but the module has so poisoned our group that though I'd like to try and re-run it myself as the DM, the rest of the group is adverse to retrying it.</p><p></p><p>I've also had an incomplete experience with <em>Rime of the Frostmaiden</em>. We only played for a short time - about six sessions - but my opinion was that it was going to be an enjoyable, but very difficult and unforgiving adventure.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9178297, member: 52734"] [I]Lost Mine of Phandelver[/I] was simply good. It was my introduction to learn 5E and it absolutely nailed it as far getting me to love the edition. [I]Ghosts of Saltmarsh[/I] is a great update of the original. We only ran to the end of U3 - The Final Enemy portion of the adventure, but it was a good enough stopping point and could always come back to do the rest. [I]Curse of Strahd[/I] I only ran the Castle portion as a 1-shot adventure. The group loved it, though. ------------------ Unfortunately, I can't give a positive review of [I]Tomb of Annihilation. [/I]Our group's experience with this adventure was lacking and we finally forced the DM to give up on it somewhere in the final tomb (after a badly bodged puzzle room). I don't know how much of our poor experience was due to the DM, but the module has so poisoned our group that though I'd like to try and re-run it myself as the DM, the rest of the group is adverse to retrying it. I've also had an incomplete experience with [I]Rime of the Frostmaiden[/I]. We only played for a short time - about six sessions - but my opinion was that it was going to be an enjoyable, but very difficult and unforgiving adventure. [/QUOTE]
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