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Your Top Tip(s) for Prepping a Published Adventure
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<blockquote data-quote="R_J_K75" data-source="post: 7896125" data-attributes="member: 6921294"><p>The key here is how quick can you react to something unexpected without letting the players know that they caught you off guard. The smoother you keep things going the better because you are correct that they can sometimes make for the best encounters that are talked about for years to come. One time I had a player bypass a door by putting a portable hole on the floor so the door was in the middle of it. He just jumped in the one side and came out the other. Technically should I have allowed it, maybe not but it was so creative and unexpected I had nothing, so I just said OK.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7896125, member: 6921294"] The key here is how quick can you react to something unexpected without letting the players know that they caught you off guard. The smoother you keep things going the better because you are correct that they can sometimes make for the best encounters that are talked about for years to come. One time I had a player bypass a door by putting a portable hole on the floor so the door was in the middle of it. He just jumped in the one side and came out the other. Technically should I have allowed it, maybe not but it was so creative and unexpected I had nothing, so I just said OK. [/QUOTE]
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