Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your TTRPG Design Principles?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 9248331" data-attributes="member: 6670763"><p>1. Roleplaying Games are about players trying to make the best choices they can in a given situation and then having to deal with whatever the consequences if their actions turn out to be. RPGs are not a tool to let the GM present an already completed story. Any RPG that aims for that fails the most basic requirement for being an RPG.</p><p></p><p>2. Players should as much as possible approach any challenge by thinking what a person in that situation might plausibly do. Players should never be put into a situation where the solution to a challenge becomes a math problem that can be calculated.</p><p></p><p>3. Therefore, a game should not have points that are generated for doing certain things, which then later can be used to increase the chances of a die roll.</p><p></p><p>4. To be an actual game and not just a freeform activity (which I guess is fine for people who want that), an RPG needs structures and procedures. You need to have some kind of gameplay loop, and the ability for players to work towards making progress towards the goal of the game.</p><p></p><p>5. Temporary, situational modifiers to dice rolls are bad. You just keep forgetting to apply them half the time. If something provides a modifier to dice rolls, it should be permanent so that you can include it in whatever ability modifier is written on the character sheet.</p></blockquote><p></p>
[QUOTE="Yora, post: 9248331, member: 6670763"] 1. Roleplaying Games are about players trying to make the best choices they can in a given situation and then having to deal with whatever the consequences if their actions turn out to be. RPGs are not a tool to let the GM present an already completed story. Any RPG that aims for that fails the most basic requirement for being an RPG. 2. Players should as much as possible approach any challenge by thinking what a person in that situation might plausibly do. Players should never be put into a situation where the solution to a challenge becomes a math problem that can be calculated. 3. Therefore, a game should not have points that are generated for doing certain things, which then later can be used to increase the chances of a die roll. 4. To be an actual game and not just a freeform activity (which I guess is fine for people who want that), an RPG needs structures and procedures. You need to have some kind of gameplay loop, and the ability for players to work towards making progress towards the goal of the game. 5. Temporary, situational modifiers to dice rolls are bad. You just keep forgetting to apply them half the time. If something provides a modifier to dice rolls, it should be permanent so that you can include it in whatever ability modifier is written on the character sheet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your TTRPG Design Principles?
Top