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<blockquote data-quote="DEFCON 1" data-source="post: 9312194" data-attributes="member: 7006"><p>A player creates an identity or character and then responds as that character to the Gamemaster when the GM asks "What do you wish to do?"</p><p></p><p>When the player responds with what their character wishes to do, the GM uses their instincts and intuition as a storyteller and narrator to make a reasoned decision as to what occurs and then narrates the result back to the player. Should the GM not wish to make the reasoned choice themselves... they may use whatever sort of "game mechanic" they wish to randomize what occurs instead.</p><p></p><p>The player then sees where their character is in the current narrative state and makes their next choice as to what they wish to do. And the system repeats itself.</p><p></p><p>The use of "game mechanics" will come down to whatever the GM feels will best help generate interesting ideas, choices, and responses to the answers the players give as to what they wish to do. Depending on what the story/game focuses on and how involved / complex the choices are that the players get involved in can determine how involved / complex the "game mechanics" could or should be.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9312194, member: 7006"] A player creates an identity or character and then responds as that character to the Gamemaster when the GM asks "What do you wish to do?" When the player responds with what their character wishes to do, the GM uses their instincts and intuition as a storyteller and narrator to make a reasoned decision as to what occurs and then narrates the result back to the player. Should the GM not wish to make the reasoned choice themselves... they may use whatever sort of "game mechanic" they wish to randomize what occurs instead. The player then sees where their character is in the current narrative state and makes their next choice as to what they wish to do. And the system repeats itself. The use of "game mechanics" will come down to whatever the GM feels will best help generate interesting ideas, choices, and responses to the answers the players give as to what they wish to do. Depending on what the story/game focuses on and how involved / complex the choices are that the players get involved in can determine how involved / complex the "game mechanics" could or should be. [/QUOTE]
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