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<blockquote data-quote="Theory of Games" data-source="post: 9312823" data-attributes="member: 7042201"><p> <ul> <li data-xf-list-type="ul">Do the math, playtest rigorously and make sure the game's system is consistent</li> <li data-xf-list-type="ul">Describe everything as if the reader (1) has never heard of it & (2) isn't that smart</li> <li data-xf-list-type="ul">Steal design features from other rpgs</li> <li data-xf-list-type="ul">Pick the brains of established rpg game designers via social media</li> <li data-xf-list-type="ul">Artwork should be (1) very good & (2) evocative of the genre the game is targeting</li> <li data-xf-list-type="ul">You don't need a rule for climbing but you DO need a rule that makes climbing fun for the players (this applies to everything)</li> <li data-xf-list-type="ul">Font should be bigger than smaller and keep page layout as easy to read as possible</li> <li data-xf-list-type="ul">If you're crowdfunding your game, have a finished product beforehand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </li> <li data-xf-list-type="ul">Be careful about using jargon language, especially new jargons you created for your <em>really cool game</em></li> <li data-xf-list-type="ul">The voice you write in should be evocative of the game's theme(s) and fun to read</li> <li data-xf-list-type="ul">Write a rule down so it won't be forgotten. Then simplify it to the point where it won't interfere with RP</li> <li data-xf-list-type="ul">Keep personal politics out of the game unless alienating certain groups is a goal</li> </ul></blockquote><p></p>
[QUOTE="Theory of Games, post: 9312823, member: 7042201"] [LIST] [*]Do the math, playtest rigorously and make sure the game's system is consistent [*]Describe everything as if the reader (1) has never heard of it & (2) isn't that smart [*]Steal design features from other rpgs [*]Pick the brains of established rpg game designers via social media [*]Artwork should be (1) very good & (2) evocative of the genre the game is targeting [*]You don't need a rule for climbing but you DO need a rule that makes climbing fun for the players (this applies to everything) [*]Font should be bigger than smaller and keep page layout as easy to read as possible [*]If you're crowdfunding your game, have a finished product beforehand :rolleyes: [*]Be careful about using jargon language, especially new jargons you created for your [I]really cool game[/I] [*]The voice you write in should be evocative of the game's theme(s) and fun to read [*]Write a rule down so it won't be forgotten. Then simplify it to the point where it won't interfere with RP [*]Keep personal politics out of the game unless alienating certain groups is a goal [/LIST] [/QUOTE]
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