Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
your tweaks to the Revised Ranger
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7243955" data-attributes="member: 71699"><p>Revised Ranger is (and I will use the technical term) <em>stupidly</em> front-loaded: an imba MC dip.</p><p></p><p>I'm using core Ranger with the following adjustments (these amend or add to existing wording, so need to be read <em>with</em> the PHB)</p><p></p><p><strong>Favoured Enemy</strong> (<em>choose two, ignore some resistances</em>)</p><p><em>Amend—</em>Choose two types of favoured enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants or undead. Each time you choose humanoids, choose two races (such as elf and orc). Gain one language from among those your favoured enemies speak. At 6th and 14th level, choose two more types of favoured enemy and gain one more language from among those your favoured enemies speak.</p><p><em>Add—</em>Your weapon attacks against favoured enemies ignore resistance to bludgeoning, piercing and slashing.</p><p></p><p><strong>Natural Explorer</strong> (<em>choose two, advantage against slower enemies, at 3rd advantage on initiative</em>)</p><p><em>Amend—</em>Choose two types of favoured terrain: aquatic, arctic, coast, desert, forest, grassland, mountain, swamp or subterranean. At 6th and 10th level, choose two additional favoured terrain types.</p><p><em>Add—</em>In favoured terrain, on your first turn during combat you have advantage on attack rolls against creatures that have not yet acted. At 3rd level, in favoured terrain you have advantage on initiative rolls.</p><p></p><p><strong>Primeval Awareness</strong> (<em>no slot cost, senses favoured enemies</em>)</p><p><em>Amend—</em>By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present, their numbers and general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group.</p><p></p><p><strong>Foe Slayer </strong>(<em>may impose condition on target</em>)</p><p><em>Add—</em>When you modify a damage roll this way, you may have your target make a Constitution saving throw against your spell save DC. If it fails and is a creature that can be blinded, deafened, frightened, incapacitated or prone, inflict one such condition upon it. That condition lasts until the end of your next turn. Once you use Foe Slayer this way, you cannot use it to inflict a condition on a creature again until you finish a short or long rest.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7243955, member: 71699"] Revised Ranger is (and I will use the technical term) [I]stupidly[/I] front-loaded: an imba MC dip. I'm using core Ranger with the following adjustments (these amend or add to existing wording, so need to be read [I]with[/I] the PHB) [B]Favoured Enemy[/B] ([I]choose two, ignore some resistances[/I]) [I]Amend—[/I]Choose two types of favoured enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants or undead. Each time you choose humanoids, choose two races (such as elf and orc). Gain one language from among those your favoured enemies speak. At 6th and 14th level, choose two more types of favoured enemy and gain one more language from among those your favoured enemies speak. [I]Add—[/I]Your weapon attacks against favoured enemies ignore resistance to bludgeoning, piercing and slashing. [B]Natural Explorer[/B] ([I]choose two, advantage against slower enemies, at 3rd advantage on initiative[/I]) [I]Amend—[/I]Choose two types of favoured terrain: aquatic, arctic, coast, desert, forest, grassland, mountain, swamp or subterranean. At 6th and 10th level, choose two additional favoured terrain types. [I]Add—[/I]In favoured terrain, on your first turn during combat you have advantage on attack rolls against creatures that have not yet acted. At 3rd level, in favoured terrain you have advantage on initiative rolls. [B]Primeval Awareness[/B] ([I]no slot cost, senses favoured enemies[/I]) [I]Amend—[/I]By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present, their numbers and general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group. [B]Foe Slayer [/B]([I]may impose condition on target[/I]) [I]Add—[/I]When you modify a damage roll this way, you may have your target make a Constitution saving throw against your spell save DC. If it fails and is a creature that can be blinded, deafened, frightened, incapacitated or prone, inflict one such condition upon it. That condition lasts until the end of your next turn. Once you use Foe Slayer this way, you cannot use it to inflict a condition on a creature again until you finish a short or long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
your tweaks to the Revised Ranger
Top