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Your very first TPK?
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<blockquote data-quote="toucanbuzz" data-source="post: 7337042" data-attributes="member: 19270"><p>TPK is rare, not surprised in a 1-shot adventure a player might act with more <em>bravado</em> than usual, because, well, what are they doing to do later with the character?</p><p></p><p>Have not had a TPK in 5E, just close calls. No matter the situation, I never want players saying it was the DM's fault (or bias or fiat) for the TPK, and so far that's how we've been for many years.</p><p></p><p>First: AD&D, party split up on an island with a dragon after arguing out-of-character about what to do. Wild mage miscast <em>Fly</em> and polymorphed permanently into a crocodile. Two others climbed a cliff. First one visited ruins and charmed (then eaten) by harpies. Second one was slower and arrived as the dragon meandered over. It cast <em>Command</em> as he was pulling himself to the top and said "Jump." He failed a save, jumped, and fell 800' to his death. </p><p></p><p>Most recent: D&D 3.5, 16th level party drew from a <em>Deck of Many Things</em> on a hostile Negative Energy plane. First two players were Imprisoned, next player tried to save them (by hoping for a Wish), lost his possessions and couldn't cast <em>Plane Shift</em> to get the party home. Last player lost an amulet protecting him from the Negative Energy Plane.</p><p></p><p>Purest bad luck, but I don't pull punches. Sometimes the best and most memorable stories are exactly because the DM doesn't craft it to be a particular way.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7337042, member: 19270"] TPK is rare, not surprised in a 1-shot adventure a player might act with more [I]bravado[/I] than usual, because, well, what are they doing to do later with the character? Have not had a TPK in 5E, just close calls. No matter the situation, I never want players saying it was the DM's fault (or bias or fiat) for the TPK, and so far that's how we've been for many years. First: AD&D, party split up on an island with a dragon after arguing out-of-character about what to do. Wild mage miscast [I]Fly[/I] and polymorphed permanently into a crocodile. Two others climbed a cliff. First one visited ruins and charmed (then eaten) by harpies. Second one was slower and arrived as the dragon meandered over. It cast [I]Command[/I] as he was pulling himself to the top and said "Jump." He failed a save, jumped, and fell 800' to his death. Most recent: D&D 3.5, 16th level party drew from a [I]Deck of Many Things[/I] on a hostile Negative Energy plane. First two players were Imprisoned, next player tried to save them (by hoping for a Wish), lost his possessions and couldn't cast [I]Plane Shift[/I] to get the party home. Last player lost an amulet protecting him from the Negative Energy Plane. Purest bad luck, but I don't pull punches. Sometimes the best and most memorable stories are exactly because the DM doesn't craft it to be a particular way. [/QUOTE]
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