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General Tabletop Discussion
*Pathfinder & Starfinder
Your warlock invocation picks?
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<blockquote data-quote="Particle_Man" data-source="post: 1868391" data-attributes="member: 892"><p>The way I read it, you make a meelee attack as a standard action, and if the attack hits (not a touch attack, a regular attack) then hideous blow allows you to put an eldritch blast damage (and perhaps other effects) into that attack, in addition to the meelee weapon damage.  You can't make other meelee attacks that round (unless you are hasted or something) but you still have a move-equivalent action (for drawing that meelee weapon, I guess).  In fact, I would say that this would be one case where your invocation does not draw an Aoo, since this sort of invocation seems to be part of something else (much as the skill adjusting invocations are).  [Edit: on the other hand, I could easily see it requiring a "Cast on the defensive" so maybe I am wrong on this].  So the upside is that you can attack with one eldritch blast enhanced meelee attack per round.  The downside is that you have d6 hp, simple weapons and light armor and Gorg the Fighter is NOT HAPPY at your puny blast-enhanced meelee attack scuffing up his Full Plate Armor.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>But I suppose one could read it the other way, where first you cast the invocation, and then it sits there in your hand, so that next round you attack with it.  Doesn't seem to fit the "energizer bunny" feel that they seem to be going for, though.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1868391, member: 892"] The way I read it, you make a meelee attack as a standard action, and if the attack hits (not a touch attack, a regular attack) then hideous blow allows you to put an eldritch blast damage (and perhaps other effects) into that attack, in addition to the meelee weapon damage. You can't make other meelee attacks that round (unless you are hasted or something) but you still have a move-equivalent action (for drawing that meelee weapon, I guess). In fact, I would say that this would be one case where your invocation does not draw an Aoo, since this sort of invocation seems to be part of something else (much as the skill adjusting invocations are). [Edit: on the other hand, I could easily see it requiring a "Cast on the defensive" so maybe I am wrong on this]. So the upside is that you can attack with one eldritch blast enhanced meelee attack per round. The downside is that you have d6 hp, simple weapons and light armor and Gorg the Fighter is NOT HAPPY at your puny blast-enhanced meelee attack scuffing up his Full Plate Armor. :) But I suppose one could read it the other way, where first you cast the invocation, and then it sits there in your hand, so that next round you attack with it. Doesn't seem to fit the "energizer bunny" feel that they seem to be going for, though. [/QUOTE]
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Your warlock invocation picks?
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