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<blockquote data-quote="billd91" data-source="post: 9544948" data-attributes="member: 3400"><p>We had a group that played in college and we finished in a single term - so about 13-14 4-hour sessions. We did have a bunch of experienced CoC players so whenever we hit a new location we fanned out in small groups to research and interview the hell out of people on our network of clues. We knew that there was some kind of international conspiracy by the end of the second chapter that involved the main cult and we knew about the big ticket conspiracy by our third chapter. But I have to say that our visit to the New York publisher, Prospero House, gave us the information we needed to motivate our drive in a <strong>BIG</strong> way. And that was <strong>WAY</strong> early. It was probably our first stop in NYC after the opening scene.</p><p></p><p>This was also back in 1989, so it was still the first boxed set version - the Australia chapter was still in the <strong>Terror Australis</strong> supplement and considered optional - and it didn't have the extra supplementary stuff from the latest edition. IMO, some of the new stuff is really cool, but some of it just muddies things even further like the prologue chapter. So I'd be omitting a good chunk of that stuff if I ran it for my groups.</p><p></p><p>We also had a fairly diverse and large group of PCs because we had a bunch of players. A few had very good combat skills, pretty much everyone had skill in one firearm (even my theology professor went duck hunting periodically and could use a shotgun effectively), we knew several relevant languages, we had some who focused on research (and reading tomes), and we had a couple with very good talking skills. So our skill bases were well covered.</p><p></p><p><strong>EDIT</strong>: I think one additional factor was that we played in the spring term and in the previous fall, a bunch of us in that group had played several shorter CoC scenarios and mini-campaigns with the same Keeper. So as CoC players, we had really gelled as an effective core group. I recall another group also played through the Masks campaign a year or so later but without the same ground work and less player decisiveness in the investigation sandbox. I think they struggled a lot more than we did.</p></blockquote><p></p>
[QUOTE="billd91, post: 9544948, member: 3400"] We had a group that played in college and we finished in a single term - so about 13-14 4-hour sessions. We did have a bunch of experienced CoC players so whenever we hit a new location we fanned out in small groups to research and interview the hell out of people on our network of clues. We knew that there was some kind of international conspiracy by the end of the second chapter that involved the main cult and we knew about the big ticket conspiracy by our third chapter. But I have to say that our visit to the New York publisher, Prospero House, gave us the information we needed to motivate our drive in a [B]BIG[/B] way. And that was [B]WAY[/B] early. It was probably our first stop in NYC after the opening scene. This was also back in 1989, so it was still the first boxed set version - the Australia chapter was still in the [B]Terror Australis[/B] supplement and considered optional - and it didn't have the extra supplementary stuff from the latest edition. IMO, some of the new stuff is really cool, but some of it just muddies things even further like the prologue chapter. So I'd be omitting a good chunk of that stuff if I ran it for my groups. We also had a fairly diverse and large group of PCs because we had a bunch of players. A few had very good combat skills, pretty much everyone had skill in one firearm (even my theology professor went duck hunting periodically and could use a shotgun effectively), we knew several relevant languages, we had some who focused on research (and reading tomes), and we had a couple with very good talking skills. So our skill bases were well covered. [B]EDIT[/B]: I think one additional factor was that we played in the spring term and in the previous fall, a bunch of us in that group had played several shorter CoC scenarios and mini-campaigns with the same Keeper. So as CoC players, we had really gelled as an effective core group. I recall another group also played through the Masks campaign a year or so later but without the same ground work and less player decisiveness in the investigation sandbox. I think they struggled a lot more than we did. [/QUOTE]
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