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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9545306" data-attributes="member: 11760"><p>I backed the 3E Kingdom of the Ghouls as well, but never ran it. I'm running Empire of the Ghouls in 5E now, but man, is it a lot of work to extract from Midgard. It literally took me weeks of figuring out how to do some of the crazier stuff, like the [ISPOILER]above-ground kingdom of vampires[/ISPOILER], that are critical to the plot. I've moved it to the world where Ptolus exists and have used it to flesh out areas beyond Ptolus that are only lightly sketched in that setting book.</p><p></p><p>I think it's going to be a success long-term, but I'm now finding some real issues with the organization of the adventure, including little things like putting the list of combatants in the first chapter's big set-piece bottle into a giant paragraph that runs across two pages, instead of putting them in bullet point form. (As a result, at least two cultists have blinked out of existence mid-combat because it was hard for me to remember which anonymous-to-the-PCs NPCs these were compared to the others.)</p><p></p><p>I think Kobold Press does a lot of good stuff, but they need to bring in new blood in their layout department when it comes to making big adventures table-usable.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9545306, member: 11760"] I backed the 3E Kingdom of the Ghouls as well, but never ran it. I'm running Empire of the Ghouls in 5E now, but man, is it a lot of work to extract from Midgard. It literally took me weeks of figuring out how to do some of the crazier stuff, like the [ISPOILER]above-ground kingdom of vampires[/ISPOILER], that are critical to the plot. I've moved it to the world where Ptolus exists and have used it to flesh out areas beyond Ptolus that are only lightly sketched in that setting book. I think it's going to be a success long-term, but I'm now finding some real issues with the organization of the adventure, including little things like putting the list of combatants in the first chapter's big set-piece bottle into a giant paragraph that runs across two pages, instead of putting them in bullet point form. (As a result, at least two cultists have blinked out of existence mid-combat because it was hard for me to remember which anonymous-to-the-PCs NPCs these were compared to the others.) I think Kobold Press does a lot of good stuff, but they need to bring in new blood in their layout department when it comes to making big adventures table-usable. [/QUOTE]
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