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Your WotC spending: More on Minis or Books?
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<blockquote data-quote="ledded" data-source="post: 1529253" data-attributes="member: 12744"><p>I understand your point, but while I truly love using miniatures, terrain, and large expansive setups in our games. I don't think they are necessary to play the game at all. Sure, they may make it easier, but I dont see why you cant play without them. </p><p> </p><p>Remember that if you have a problem with a rule in the book that you feel cant be accomodated without using miniatures/counters/pennies/etc, then you are completely free to drop it. The rules are truly guidelines anyway, the game is yours and you can play it any way you darn well choose.</p><p> </p><p>I've played it both ways, and a couple guys in my group recently ran a mini-less d20 Modern game for several non-gaming friends to introduce them to gaming. They all had a great time and the GM was able to easily compensate for the lack of minis, counters, or visual representation whatsoever.</p><p> </p><p>So while D&D developing from a miniatures game doesnt *have* to mean that the game requires or is even really enhanced by them for you, it still does have a good bit of historical and developmental relevance, just as the mold in your cabinet may have relevance to modern medicine. </p><p> </p><p>Heck, with that comparison in mind, let's forget the whole "save the rain forests thing"... we already have plenty of modern medicine, how is missing out on a few undiscovered ones relevant to <em>progress</em>, baby! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ledded, post: 1529253, member: 12744"] I understand your point, but while I truly love using miniatures, terrain, and large expansive setups in our games. I don't think they are necessary to play the game at all. Sure, they may make it easier, but I dont see why you cant play without them. Remember that if you have a problem with a rule in the book that you feel cant be accomodated without using miniatures/counters/pennies/etc, then you are completely free to drop it. The rules are truly guidelines anyway, the game is yours and you can play it any way you darn well choose. I've played it both ways, and a couple guys in my group recently ran a mini-less d20 Modern game for several non-gaming friends to introduce them to gaming. They all had a great time and the GM was able to easily compensate for the lack of minis, counters, or visual representation whatsoever. So while D&D developing from a miniatures game doesnt *have* to mean that the game requires or is even really enhanced by them for you, it still does have a good bit of historical and developmental relevance, just as the mold in your cabinet may have relevance to modern medicine. Heck, with that comparison in mind, let's forget the whole "save the rain forests thing"... we already have plenty of modern medicine, how is missing out on a few undiscovered ones relevant to [i]progress[/i], baby! :D ;) [/QUOTE]
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