Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
You're a 3.5 Enchanter. What are your opposed schools?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2029841" data-attributes="member: 3146"><p>I'm amazed by the number of people who suggest dropping Necromancy? IMO, Necromancy is one of the hardest schools to give up.</p><p></p><p>At first level, it has Ray of Enfeeblement.</p><p>At second level, it has Spectral Hand (good at low levels) and False Life (an every-day spell).</p><p>At third level, it has good spells but nothing vital.</p><p>At fourth level, it has bestow curse and enervation</p><p>At fifth level, it has Magic Jar (which is great if you want to use it but you can live without it if you must), and Waves of Fatigue</p><p>At sixth level, it doesn't have much to recommend it.</p><p>At seventh level, it has Finger of Death and Waves of Exhaustion</p><p>At eighth level, it has Horrid Wilting</p><p>At nineth level, it has Wail of the Banshee and Energy Drain</p><p></p><p>Giving up Necromancy means giving up most of your debuff spells and most of your save or die spells as well as the life-saving False Life.</p><p></p><p>Illusion, on the other hand... well, about all you'll miss is Invisibility, Displacement, and Greater Invisibility... and you can do without all of them.</p><p></p><p>With Complete Arcane, Evocation is fairly easy to give up. All you're losing is most of your area effect damage (generally not too impressive though it is when Sudden Empowered and Sudden Maximized), Mass Fire Shield, Contingency, and Wall of Force. Of all of them, Wall of Force and Contingency hurt the most, but Wall of Stone can do most of what Wall of Force does.</p><p></p><p>Conjuration: This is hard to give up in 3.5--especially post Complete Arcane where it has good SR-immune single target damage (lesser orbs and energy orb spells) and good area effect damage (arc of lightning, viscous sphere). Evocation (with Greater Spell Penetration) can make up for a lot of that, though. The things it can't do are summon (but what are druids for?) and get you out of a grapple. So, if you ban Conjuration, prep a few stilled Blink spells to escape from a grapple.</p><p></p><p>Transmutation: Aside from Haste, fly, and slow, this school has all the stat buffs, so if you plan on crafting your own headband of intellect, you can't give it up. It also has Rary's Mnemonic Enhancer (the spell for leveraging days of travel into extra power when you hit the dungeon), disintegrate, shapechange, polymorph, and enlarge person.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2029841, member: 3146"] I'm amazed by the number of people who suggest dropping Necromancy? IMO, Necromancy is one of the hardest schools to give up. At first level, it has Ray of Enfeeblement. At second level, it has Spectral Hand (good at low levels) and False Life (an every-day spell). At third level, it has good spells but nothing vital. At fourth level, it has bestow curse and enervation At fifth level, it has Magic Jar (which is great if you want to use it but you can live without it if you must), and Waves of Fatigue At sixth level, it doesn't have much to recommend it. At seventh level, it has Finger of Death and Waves of Exhaustion At eighth level, it has Horrid Wilting At nineth level, it has Wail of the Banshee and Energy Drain Giving up Necromancy means giving up most of your debuff spells and most of your save or die spells as well as the life-saving False Life. Illusion, on the other hand... well, about all you'll miss is Invisibility, Displacement, and Greater Invisibility... and you can do without all of them. With Complete Arcane, Evocation is fairly easy to give up. All you're losing is most of your area effect damage (generally not too impressive though it is when Sudden Empowered and Sudden Maximized), Mass Fire Shield, Contingency, and Wall of Force. Of all of them, Wall of Force and Contingency hurt the most, but Wall of Stone can do most of what Wall of Force does. Conjuration: This is hard to give up in 3.5--especially post Complete Arcane where it has good SR-immune single target damage (lesser orbs and energy orb spells) and good area effect damage (arc of lightning, viscous sphere). Evocation (with Greater Spell Penetration) can make up for a lot of that, though. The things it can't do are summon (but what are druids for?) and get you out of a grapple. So, if you ban Conjuration, prep a few stilled Blink spells to escape from a grapple. Transmutation: Aside from Haste, fly, and slow, this school has all the stat buffs, so if you plan on crafting your own headband of intellect, you can't give it up. It also has Rary's Mnemonic Enhancer (the spell for leveraging days of travel into extra power when you hit the dungeon), disintegrate, shapechange, polymorph, and enlarge person. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You're a 3.5 Enchanter. What are your opposed schools?
Top