Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
You're a 3.5 Enchanter. What are your opposed schools?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Taren Seeker" data-source="post: 2030747" data-attributes="member: 615"><p>I've found in higher level D&D combat there is one quality that I find to be most influential over who wins.</p><p></p><p>Those that fly, and those that can't.</p><p></p><p>I played Green Regent at Winter Fantasy in a party that had a Shadow Adept with Transmutation banned. I can't tell you how many times I would have loved a haste, fly or slow to go off. We made it through by the skin of our teeth, but even a single fly spell would have solved most of our problems. Not just in one combat, but every combat in the module.</p><p></p><p>Fly is one of the most important combat spells in D&D, one that is useful in pretty much every combat. If you fight creatures that can trip, fly. If you fight ones that can't fly, fly. Not only does it open up more options for the tanks, it can save the back rank characters' lives. Even being in a classic 10' ceiling dungeon fly can be invaluable if you have to fight over dangerous terrain, traps, etc.</p><p></p><p>Why do fighters need mobility? Well if they are above the plane of the battlefield charging is a lot easier. If they are a reach fighter or archer they may be able to attack without reprisal. Ditto if they are a spring attacker or skirmisher. If the opponent can fly or climb, then casting one fly on a fighter to kill the thing in melee is much more efficient than trying to nuke it with multiple fireballs/magic missiles/etc. Even if you have a good archer in the party pinning the enemy in melee is usually beneficial as well.</p><p></p><p>BTW, regarding the rest of the thread, did I mention that banning Transmutation is <em>crazy</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 2030747, member: 615"] I've found in higher level D&D combat there is one quality that I find to be most influential over who wins. Those that fly, and those that can't. I played Green Regent at Winter Fantasy in a party that had a Shadow Adept with Transmutation banned. I can't tell you how many times I would have loved a haste, fly or slow to go off. We made it through by the skin of our teeth, but even a single fly spell would have solved most of our problems. Not just in one combat, but every combat in the module. Fly is one of the most important combat spells in D&D, one that is useful in pretty much every combat. If you fight creatures that can trip, fly. If you fight ones that can't fly, fly. Not only does it open up more options for the tanks, it can save the back rank characters' lives. Even being in a classic 10' ceiling dungeon fly can be invaluable if you have to fight over dangerous terrain, traps, etc. Why do fighters need mobility? Well if they are above the plane of the battlefield charging is a lot easier. If they are a reach fighter or archer they may be able to attack without reprisal. Ditto if they are a spring attacker or skirmisher. If the opponent can fly or climb, then casting one fly on a fighter to kill the thing in melee is much more efficient than trying to nuke it with multiple fireballs/magic missiles/etc. Even if you have a good archer in the party pinning the enemy in melee is usually beneficial as well. BTW, regarding the rest of the thread, did I mention that banning Transmutation is [i]crazy[/i]? ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You're a 3.5 Enchanter. What are your opposed schools?
Top