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<blockquote data-quote="DracoSuave" data-source="post: 4959088" data-attributes="member: 71571"><p>But is 'good roleplayer' essential for the enjoyment of D&D? Some people are in it for the tactical exercise. Other people are in it for catharsis of one sort or another.</p><p></p><p>I've had -more- games ruined by obnoxious variants of that guy who gets bent out of shape because another player doesn't have fun in an exacting specific way than I've -ever- had games ruined by someone who decided they didn't want to go into a deep background for their character.</p><p></p><p>Heck, some players (Including myself on occasion) shun detailed backgrounds because they want the game and their character's reactions to be based on what happens during the -game- shared with other people rather than what happened in your head. Playing a Tabula Rasa in that regard is -not- bad roleplaying at all. It's simply putting your motivation in a more immediate sense, and making the gameplay -itself- the guiding background for your characters.</p><p></p><p>Some players find they can play more dynamic characters that way, rather than the bad-animesque "I had a traumatic experience in childhood and now I can only ever act in a singular predetermined fashion" that you often see from 'background'-saavy players.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4959088, member: 71571"] But is 'good roleplayer' essential for the enjoyment of D&D? Some people are in it for the tactical exercise. Other people are in it for catharsis of one sort or another. I've had -more- games ruined by obnoxious variants of that guy who gets bent out of shape because another player doesn't have fun in an exacting specific way than I've -ever- had games ruined by someone who decided they didn't want to go into a deep background for their character. Heck, some players (Including myself on occasion) shun detailed backgrounds because they want the game and their character's reactions to be based on what happens during the -game- shared with other people rather than what happened in your head. Playing a Tabula Rasa in that regard is -not- bad roleplaying at all. It's simply putting your motivation in a more immediate sense, and making the gameplay -itself- the guiding background for your characters. Some players find they can play more dynamic characters that way, rather than the bad-animesque "I had a traumatic experience in childhood and now I can only ever act in a singular predetermined fashion" that you often see from 'background'-saavy players. [/QUOTE]
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