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You're a villain. How would you change the world? Contest with prizes. (Spoilers for ZEITGEIST)
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<blockquote data-quote="Ajar" data-source="post: 8006263" data-attributes="member: 85901"><p>Thanks! I spent a long time thinking about what a sweeping compromise proposal would look like. I made a spreadsheet of planes and aspects and went through everything with the information I had at the time (since obviously act 3 hadn't been written yet!) to try and make it as internally consistent as possible while still being a compelling and persuasive proposal. </p><p></p><p>Even though the Ob take "ends justify the means" to insane extremes, I wanted to make sure that in my game at least, absent intervention by players or other forces, the ultimate objective of the conspiracy really is to create a world where life is better for most people. Of course, there are many ways for that to go awry (as we see in act 3). </p><p></p><p>Throughout my game I've emphasized Miller's philosophy, particularly how Miller grappled with the constant question of how we can have a just society when everyone has different needs, goals, and beliefs about what a just society looks like. It's a topical question now, and will continue to be long after we've finished this campaign. Once they get into act 3 and begin to realize that they will likely have a role in shaping a new reality, I'm expecting that groundwork to bear some interesting fruit. </p><p></p><p>In fact, we're finally getting close to act 3 -- just started adventure 9. Exciting times ahead!</p></blockquote><p></p>
[QUOTE="Ajar, post: 8006263, member: 85901"] Thanks! I spent a long time thinking about what a sweeping compromise proposal would look like. I made a spreadsheet of planes and aspects and went through everything with the information I had at the time (since obviously act 3 hadn't been written yet!) to try and make it as internally consistent as possible while still being a compelling and persuasive proposal. Even though the Ob take "ends justify the means" to insane extremes, I wanted to make sure that in my game at least, absent intervention by players or other forces, the ultimate objective of the conspiracy really is to create a world where life is better for most people. Of course, there are many ways for that to go awry (as we see in act 3). Throughout my game I've emphasized Miller's philosophy, particularly how Miller grappled with the constant question of how we can have a just society when everyone has different needs, goals, and beliefs about what a just society looks like. It's a topical question now, and will continue to be long after we've finished this campaign. Once they get into act 3 and begin to realize that they will likely have a role in shaping a new reality, I'm expecting that groundwork to bear some interesting fruit. In fact, we're finally getting close to act 3 -- just started adventure 9. Exciting times ahead! [/QUOTE]
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