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General Tabletop Discussion
*Dungeons & Dragons
Youre All Wrong. Its Not A Martial vs Caster Situation
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<blockquote data-quote="FrogReaver" data-source="post: 9592504" data-attributes="member: 6795602"><p>But that's the thing... They don't have to use all things at all times. They have a toolbox. They pick an appropriate tool for the job (doesn't even have to be the best). And it's not like fireball competes with shield spells.</p><p></p><p>If it's a really hard encounter then being able to concentrate on a spell and throw out fireballs is a big thing. Not every encounter is going to be really hard, etc. Like 1 medium encounter followed by 1 very hard encounter. The caster probably doesn't need to use many resources in the medium encounter. Cantrips and a low level spell are probably sufficient. Which means they get to bring their power to bear where it really matters by using multiple slots in the harder encounter.</p><p></p><p></p><p>I never said Fireball was OP, just that it's one of the best offensive non-concentration spells in existence. A class of spell that compliments rather than competes with your concentration spells.</p><p></p><p></p><p>That's actually another point in fireballs favor. While it's not OP, people are downplaying it's strength far too much.</p><p></p><p></p><p>Same. It's funny though. Consider something like Bless. It has a fairly high chance of doing nothing before the fight is over, because the +d4's might never matter. Same with Haste, the extra attack may never hit, etc. Too many times we assume because the buff was successfully cast that it actually did something, that's not really the case though.</p><p></p><p>Though, about the only spells that always do something are save for half damage spells, healing/temp hp granting spells and difficult terrain creating spells vs melee enemies. Most everything else requires a save.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9592504, member: 6795602"] But that's the thing... They don't have to use all things at all times. They have a toolbox. They pick an appropriate tool for the job (doesn't even have to be the best). And it's not like fireball competes with shield spells. If it's a really hard encounter then being able to concentrate on a spell and throw out fireballs is a big thing. Not every encounter is going to be really hard, etc. Like 1 medium encounter followed by 1 very hard encounter. The caster probably doesn't need to use many resources in the medium encounter. Cantrips and a low level spell are probably sufficient. Which means they get to bring their power to bear where it really matters by using multiple slots in the harder encounter. I never said Fireball was OP, just that it's one of the best offensive non-concentration spells in existence. A class of spell that compliments rather than competes with your concentration spells. That's actually another point in fireballs favor. While it's not OP, people are downplaying it's strength far too much. Same. It's funny though. Consider something like Bless. It has a fairly high chance of doing nothing before the fight is over, because the +d4's might never matter. Same with Haste, the extra attack may never hit, etc. Too many times we assume because the buff was successfully cast that it actually did something, that's not really the case though. Though, about the only spells that always do something are save for half damage spells, healing/temp hp granting spells and difficult terrain creating spells vs melee enemies. Most everything else requires a save. [/QUOTE]
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Youre All Wrong. Its Not A Martial vs Caster Situation
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