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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6090544" data-attributes="member: 22779"><p>Yeah, I get rather grouchy when DM's pull the rug out when I do something like this, so, I'm very, very careful not to do it to my players. And, "There's a Spell for That" is pretty SOP in a lot of D&D games anyway. I mean, that's what spells are for aren't they? To get around problems/solve problems?</p><p></p><p>Sure, if it's getting out of hand, then step in. But, the first time? Meh, you win this time. I'll get you next time.</p><p></p><p>I've never understood why DM's feel they have to make every single challenge a challenge. If the players figure something out, run with it. </p><p></p><p>I remember a few years ago I was playing in a Shackled City campaign with a Binder. We were in this outer planar place where we had to cross a fairly desolate wasteland to get to some city. With one of the vestiges that I could bind, I could cast Monster Summoning V and call one creature (from any list from Summon Monster V or lower) that would stay until it died or I sent it back. So, I called a Huge Monstrous Centipede, mounted up the party, and crossed the wasteland Fremen style. I thought it was kinda cool.</p><p></p><p>The DM was very much in a snit, because the centipede has a climb speed, meaning that virtually any wasteland barrier was no longer a barrier as it could simply climb down and up any crevasses or things like that, and, because I could simply call another one when the first one died, I could make it forced march until it died and then summon another one and repeat. Our journey, which was supposed to last several days, with multiple encounters, lasted about two days with pretty much no encounters because we could out run pretty much anything.</p><p></p><p>Hey, you don't want things like this to happen? Don't let people play casters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6090544, member: 22779"] Yeah, I get rather grouchy when DM's pull the rug out when I do something like this, so, I'm very, very careful not to do it to my players. And, "There's a Spell for That" is pretty SOP in a lot of D&D games anyway. I mean, that's what spells are for aren't they? To get around problems/solve problems? Sure, if it's getting out of hand, then step in. But, the first time? Meh, you win this time. I'll get you next time. I've never understood why DM's feel they have to make every single challenge a challenge. If the players figure something out, run with it. I remember a few years ago I was playing in a Shackled City campaign with a Binder. We were in this outer planar place where we had to cross a fairly desolate wasteland to get to some city. With one of the vestiges that I could bind, I could cast Monster Summoning V and call one creature (from any list from Summon Monster V or lower) that would stay until it died or I sent it back. So, I called a Huge Monstrous Centipede, mounted up the party, and crossed the wasteland Fremen style. I thought it was kinda cool. The DM was very much in a snit, because the centipede has a climb speed, meaning that virtually any wasteland barrier was no longer a barrier as it could simply climb down and up any crevasses or things like that, and, because I could simply call another one when the first one died, I could make it forced march until it died and then summon another one and repeat. Our journey, which was supposed to last several days, with multiple encounters, lasted about two days with pretty much no encounters because we could out run pretty much anything. Hey, you don't want things like this to happen? Don't let people play casters. [/QUOTE]
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