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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6091986" data-attributes="member: 22779"><p>Over react much? I was offering a point of view. Perhaps dialing back the hostility just a smidgeon might make this a bit more productive.</p><p></p><p></p><p></p><p>In other words, you are so attached to the "how" of the resolution of an event, that you cannot "allow" a player to bypass the challenge without then creating more challenges until such time as the player has sufficiently earned his reward.</p><p></p><p></p><p></p><p></p><p>Quite easily and you said it yourself. You would enforce ride checks (which are only enforced in combat by RAW, but we'll ignore that for the moment) knowing that the party will almost surely fail them. If they tie themselves to the centipede, then you enforce Use Rope checks. Every single counter the group comes up with, you will simply add more checks until someone fails and the challenge is now sufficiently challenging.</p><p></p><p></p><p></p><p></p><p>You wouldn't? You wouldn't enforce a series of ride checks until someone falls off? You wouldn't add in inclement weather, simply to add to the challenge, all the while pretending that it's all part of the "simulation"? </p><p></p><p>If you wanted to make the game fun, why not actually listen to the players when they hold up big neon signs saying, "We don't want to do this!"</p><p></p><p></p><p></p><p>Wow, snark much? Do you treat your players this way as well? Any dissenting opinion is immediately ejected from the game? I was simply elucidating a preference. </p><p></p><p></p><p></p><p>We didn't have the option of flying to be honest. No wizard or high level cleric in the party. The centipede was the best option that we had. But, presuming that I'm "anti-social" gamer because I don't want to deal with this one, specific situation is a bit of a stretch don't you think? Do you not think you might be over reacting here, just a smidgeon?</p><p></p><p></p><p></p><p>Ah, now this is an attitude I do truly disagree with. RPG's might be open ended, but there are most certainly destinations. There are goals. There are things that the players want to accomplish. The journey is not the most important thing, IMO. The journey is just the time between doing things that are important to the players. </p><p></p><p>IOW, I'm sick to death of the "journey". I've been gaming way too long to enjoy wasting several hours of game time on oohing and ahhhing at the DM's imaginary world. I simply do not care. The world is just where cool stuff happens. Let's get to the cool stuff and the world can go hang.</p><p></p><p></p><p></p><p>Yes, I do consider withholding xp to be punishing. I do consider forcing unnecessary skill checks to be punishing. But, let's hold that thought for this next quote from your last post.</p><p></p><p></p><p></p><p>Right there. You are telling PC's that they should kill/destroy everything in their path or they will not get full reward. They evade a monster and only get half xp? Really? Isn't "evading the monster" the hallmark of old school play? Why would they ever evade the monster then? Why would they ever let a monster retreat? </p><p></p><p>This is what I mean by punishing players. You have basically staked out a territory in the game and said, "Thou shalt do what maketh me satisfied or thou shalt be punished". </p><p></p><p>I don't DM that way. The players do an end run around something? Fan-freaking-tastic. Full awards and I'll get them next time. I would never, ever occur to me to withhold xp simply because they didn't resolve a situation to my personal satisfaction. My ego is nowhere near that tied up in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6091986, member: 22779"] Over react much? I was offering a point of view. Perhaps dialing back the hostility just a smidgeon might make this a bit more productive. In other words, you are so attached to the "how" of the resolution of an event, that you cannot "allow" a player to bypass the challenge without then creating more challenges until such time as the player has sufficiently earned his reward. Quite easily and you said it yourself. You would enforce ride checks (which are only enforced in combat by RAW, but we'll ignore that for the moment) knowing that the party will almost surely fail them. If they tie themselves to the centipede, then you enforce Use Rope checks. Every single counter the group comes up with, you will simply add more checks until someone fails and the challenge is now sufficiently challenging. You wouldn't? You wouldn't enforce a series of ride checks until someone falls off? You wouldn't add in inclement weather, simply to add to the challenge, all the while pretending that it's all part of the "simulation"? If you wanted to make the game fun, why not actually listen to the players when they hold up big neon signs saying, "We don't want to do this!" Wow, snark much? Do you treat your players this way as well? Any dissenting opinion is immediately ejected from the game? I was simply elucidating a preference. We didn't have the option of flying to be honest. No wizard or high level cleric in the party. The centipede was the best option that we had. But, presuming that I'm "anti-social" gamer because I don't want to deal with this one, specific situation is a bit of a stretch don't you think? Do you not think you might be over reacting here, just a smidgeon? Ah, now this is an attitude I do truly disagree with. RPG's might be open ended, but there are most certainly destinations. There are goals. There are things that the players want to accomplish. The journey is not the most important thing, IMO. The journey is just the time between doing things that are important to the players. IOW, I'm sick to death of the "journey". I've been gaming way too long to enjoy wasting several hours of game time on oohing and ahhhing at the DM's imaginary world. I simply do not care. The world is just where cool stuff happens. Let's get to the cool stuff and the world can go hang. Yes, I do consider withholding xp to be punishing. I do consider forcing unnecessary skill checks to be punishing. But, let's hold that thought for this next quote from your last post. Right there. You are telling PC's that they should kill/destroy everything in their path or they will not get full reward. They evade a monster and only get half xp? Really? Isn't "evading the monster" the hallmark of old school play? Why would they ever evade the monster then? Why would they ever let a monster retreat? This is what I mean by punishing players. You have basically staked out a territory in the game and said, "Thou shalt do what maketh me satisfied or thou shalt be punished". I don't DM that way. The players do an end run around something? Fan-freaking-tastic. Full awards and I'll get them next time. I would never, ever occur to me to withhold xp simply because they didn't resolve a situation to my personal satisfaction. My ego is nowhere near that tied up in the game. [/QUOTE]
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