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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6092367" data-attributes="member: 22779"><p>Wow. I get called immature, a problem player and told I would immediately be ejected from Celebrim's table and I'm the one throwing hissy fits. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Look, I take it like this.</p><p></p><p>If I've got five players at the table and one isn't happy, I'll change what's happening as soon as feasibly possible so that all five are happy. Throwing one player to the dogs so that I can be happy is not good DMing, in my view. Now, that said, if it's the same player every time who's having a problem, then I'll take that player aside and have a discussion. Maybe my campaign/game isn't to his/her taste and it's time to part ways, maybe there's something else going on, whatever. No harm, no foul. I have absolutely no problems with a player telling me that my game is not to their liking. Fair enough.</p><p></p><p>Having spent a fair bit of time building on the trust of my players, they know that I will do this and they don't abuse it. They know that if they're not liking whatever it is we're doing at the moment, and they are really not enjoying it, all they have to do is say something and we'll move on. </p><p></p><p>The point of the game is for everyone at the table to have fun. </p><p></p><p>The fact that Celebrim has taken my single example here and blown it up to me being a problem player who should be ejected from the game, to me, says a lot more about his game than anything else. If you go back to the original post I made, it was a single example from a single game. One episode. Yeah, if DM's start obstructing PC plans regularly, I get annoyed and stop enjoying the game. Note that "regularly" qualifier in there. </p><p></p><p>So, if making sure that everyone at my table is having a good time makes me a bad DM, I'm perfectly happy, and I'd never, ever want to be a "good" DM. Life is way too short to force players to do things they don't enjoy doing. If the players are perfectly happy playing out all the details of a desert trek, more power to you and go for it. If one of the players steps up and waves the flag of, "Let's get through this as quickly as possible", then listen to your player. At least, that's how I play.</p><p></p><p>Obviously, Celebrim takes a much more authoritative stance here and that's fine, so long as his players are groovy with it. As the saying goes, play what you like. What flies up my nose though is being told that I'm a bad player for not liking every single thing the DM puts in front of me, and just nodding and smiling and eating it. Sorry, I don't want to play games that I'm not enjoying. I guess that makes me a bad player.</p><p></p><p>Again, playing games that I'm not enjoying should not be a requirement for being a good player. </p><p></p><p>-------------</p><p></p><p> [MENTION=4078]Jack[/MENTION]inthgreen - I hope the above better shows my point of view. I do agree with you 100%. But, the thing is, that trust has to be a two way street. When the player tells you, "Hey, I'm not having fun with this, can we move on?", the first reaction should not be, "Get out of my game you horrible little whiner!"</p><p></p><p>Sitting at a table with an unknown DM, I'll give them every benefit of the doubt. I honestly will. I will sit for a long time before stepping up and saying anything. But, stepping up and saying something should not be seen as some sort of challenge to the DM's authority but rather an honest attempt to make the game more fun.</p><p></p><p>IOW, I do not believe that the DM knows best 100% of the time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6092367, member: 22779"] Wow. I get called immature, a problem player and told I would immediately be ejected from Celebrim's table and I'm the one throwing hissy fits. :uhoh: Look, I take it like this. If I've got five players at the table and one isn't happy, I'll change what's happening as soon as feasibly possible so that all five are happy. Throwing one player to the dogs so that I can be happy is not good DMing, in my view. Now, that said, if it's the same player every time who's having a problem, then I'll take that player aside and have a discussion. Maybe my campaign/game isn't to his/her taste and it's time to part ways, maybe there's something else going on, whatever. No harm, no foul. I have absolutely no problems with a player telling me that my game is not to their liking. Fair enough. Having spent a fair bit of time building on the trust of my players, they know that I will do this and they don't abuse it. They know that if they're not liking whatever it is we're doing at the moment, and they are really not enjoying it, all they have to do is say something and we'll move on. The point of the game is for everyone at the table to have fun. The fact that Celebrim has taken my single example here and blown it up to me being a problem player who should be ejected from the game, to me, says a lot more about his game than anything else. If you go back to the original post I made, it was a single example from a single game. One episode. Yeah, if DM's start obstructing PC plans regularly, I get annoyed and stop enjoying the game. Note that "regularly" qualifier in there. So, if making sure that everyone at my table is having a good time makes me a bad DM, I'm perfectly happy, and I'd never, ever want to be a "good" DM. Life is way too short to force players to do things they don't enjoy doing. If the players are perfectly happy playing out all the details of a desert trek, more power to you and go for it. If one of the players steps up and waves the flag of, "Let's get through this as quickly as possible", then listen to your player. At least, that's how I play. Obviously, Celebrim takes a much more authoritative stance here and that's fine, so long as his players are groovy with it. As the saying goes, play what you like. What flies up my nose though is being told that I'm a bad player for not liking every single thing the DM puts in front of me, and just nodding and smiling and eating it. Sorry, I don't want to play games that I'm not enjoying. I guess that makes me a bad player. Again, playing games that I'm not enjoying should not be a requirement for being a good player. ------------- [MENTION=4078]Jack[/MENTION]inthgreen - I hope the above better shows my point of view. I do agree with you 100%. But, the thing is, that trust has to be a two way street. When the player tells you, "Hey, I'm not having fun with this, can we move on?", the first reaction should not be, "Get out of my game you horrible little whiner!" Sitting at a table with an unknown DM, I'll give them every benefit of the doubt. I honestly will. I will sit for a long time before stepping up and saying anything. But, stepping up and saying something should not be seen as some sort of challenge to the DM's authority but rather an honest attempt to make the game more fun. IOW, I do not believe that the DM knows best 100% of the time. [/QUOTE]
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