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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6092375" data-attributes="member: 22779"><p>Adding a later thought.</p><p></p><p>Here's an example from the current campaign where I'm a player. We're doing a Dark Sun 4e campaign which I am really enjoying with a great DM. Fantastic stuff. But, recently, there's been a bit of a snag. Some background:</p><p></p><p>We're trying to steal a powerful artifact from a Sorcerer King that is held in the palace grounds. To get into the palace grounds, we have discovered that we can travel through the labyrinth below the palace and come out in the right spot. Great. So, we gird up our loins and head to the labyrinth. Now, just like my last example, we have a clear goal and the campaign cannot really progress in any meaningful way until we either succeed or fail in that goal - ie. the artifact that we need.</p><p></p><p>So, we've now spent the last seven sessions in this labyrinth. That's over twenty hours of play for us. And we're not finished yet. The first ten hours were a blast, but, now, ten hours later, I'm finding my enthusiasm waning. Last session, my only comment was, "Are we close to the end of this?", which I hope didn't come out as snarky as it sounds reading it here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Like I said, I love the campaign, love the DM, but this particular scenario is really starting to drag for me.</p><p></p><p>Now, what should I do? Grit my teeth and push through? Say something? Talk to the other players? According to Celebrim, I'm a whiney, immature player (and according to others) throwing a hissy fit if I bring it up. So, what would the rest of you do? Remember, I've already gritted my teeth through the last three, maybe four sessions. </p><p></p><p>Just how long should a player just go along to get along?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6092375, member: 22779"] Adding a later thought. Here's an example from the current campaign where I'm a player. We're doing a Dark Sun 4e campaign which I am really enjoying with a great DM. Fantastic stuff. But, recently, there's been a bit of a snag. Some background: We're trying to steal a powerful artifact from a Sorcerer King that is held in the palace grounds. To get into the palace grounds, we have discovered that we can travel through the labyrinth below the palace and come out in the right spot. Great. So, we gird up our loins and head to the labyrinth. Now, just like my last example, we have a clear goal and the campaign cannot really progress in any meaningful way until we either succeed or fail in that goal - ie. the artifact that we need. So, we've now spent the last seven sessions in this labyrinth. That's over twenty hours of play for us. And we're not finished yet. The first ten hours were a blast, but, now, ten hours later, I'm finding my enthusiasm waning. Last session, my only comment was, "Are we close to the end of this?", which I hope didn't come out as snarky as it sounds reading it here. :D Like I said, I love the campaign, love the DM, but this particular scenario is really starting to drag for me. Now, what should I do? Grit my teeth and push through? Say something? Talk to the other players? According to Celebrim, I'm a whiney, immature player (and according to others) throwing a hissy fit if I bring it up. So, what would the rest of you do? Remember, I've already gritted my teeth through the last three, maybe four sessions. Just how long should a player just go along to get along? [/QUOTE]
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