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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6092402" data-attributes="member: 6678119"><p>Now we're getting somewhere. Thank you for expanding on your thoughts.</p><p></p><p>I likewise agree that the DM doesn't know what's best 100% of the time. He or she is only human after all. But it is certainly helpful, as you mentioned, to give the DM some leeway with things before saying "This isn't working." The catch with the responses you've gotten is that you went ahead and talked about a player who, right off the bat when entering the desert, said "this doesn't work for me." That's not a viewpoint from someone who has observed the situation enough to really get a feel for it. Something similar holds for the centipede ride. Giving it a chance to be fun helps, and failing a ride check or two can be fun.</p><p></p><p>Perhaps it was your language use, but said player came off as not being moderate or thoughtful of the various situations.</p><p></p><p>As to the bit about reliability, sometimes the most fun or awesome stuff isn't going to be reliable or indeed easily done via the rules. But the players should realize that and not get too uppity if the DM doesn't rule in their favor. When asked to adjudicate what would immediately happen given X circumstances, most DMs probably will rule conservatively. Then again, some might go with "rule of cool." The key part of it would probably be the DM saying "I don't know how this will play out or whether it's good to let it be standard. I'll do my best to give you an answer once I have time to look through things."</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6092402, member: 6678119"] Now we're getting somewhere. Thank you for expanding on your thoughts. I likewise agree that the DM doesn't know what's best 100% of the time. He or she is only human after all. But it is certainly helpful, as you mentioned, to give the DM some leeway with things before saying "This isn't working." The catch with the responses you've gotten is that you went ahead and talked about a player who, right off the bat when entering the desert, said "this doesn't work for me." That's not a viewpoint from someone who has observed the situation enough to really get a feel for it. Something similar holds for the centipede ride. Giving it a chance to be fun helps, and failing a ride check or two can be fun. Perhaps it was your language use, but said player came off as not being moderate or thoughtful of the various situations. As to the bit about reliability, sometimes the most fun or awesome stuff isn't going to be reliable or indeed easily done via the rules. But the players should realize that and not get too uppity if the DM doesn't rule in their favor. When asked to adjudicate what would immediately happen given X circumstances, most DMs probably will rule conservatively. Then again, some might go with "rule of cool." The key part of it would probably be the DM saying "I don't know how this will play out or whether it's good to let it be standard. I'll do my best to give you an answer once I have time to look through things." [/QUOTE]
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You're doing what? Surprising the DM
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