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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6093576" data-attributes="member: 22779"><p>Well, this is a bit of a larger issue though. He set the initial encounter with the grell and we got our asses handed to us. Like I said, one PC dead and the rest of us forced to flee. So, at this point, getting some reinforcements isn't exactly a stretch. But, even so, all we are going to do is make this one encounter easier. </p><p></p><p>The DM has literally hundreds of encounters to play with. We only have the one that's in front of us at the time. The DM here has to give a bit of leeway. And, note, we were doing something that is a pretty time honored tradition in D&D - snagging hirelings - 1st level warriors/1st level commoners. It was not going to totally blow away the game, nor was it something that necessarily was going to be anything more than this one encounter.</p><p></p><p>After all, it would be pretty easy for the DM to mop the floor with the troopies so that they don't become an issue down the road. The grell is defeated (which he's supposed to be anyway) and the problem self corrects.</p><p></p><p>The DM has so many tools in his toolbox for altering scenes and scenarios, that it becomes rather trivially easy for the DM to push the game back in a direction he enjoys. The players lack that overt power and must, most often, settle for using in-game elements to push the game.</p><p></p><p>And, as a side note, if you look at your objection, "the players hiring muscle to fight their battles for them didn't make for an interesting or enjoyable encounter", it gets back to my point about the DM being invested in how an encounter resolves itself. Enjoyable here refers to the DM. But, a DM should never be invested in how the encounter resolves itself. One way is as good as another, so long as the table is happy. If they cakewalk the encounter, then so be it. It's only when the DM starts deciding that an encounter must be <em>this</em> difficult to be fun that problems ensue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6093576, member: 22779"] Well, this is a bit of a larger issue though. He set the initial encounter with the grell and we got our asses handed to us. Like I said, one PC dead and the rest of us forced to flee. So, at this point, getting some reinforcements isn't exactly a stretch. But, even so, all we are going to do is make this one encounter easier. The DM has literally hundreds of encounters to play with. We only have the one that's in front of us at the time. The DM here has to give a bit of leeway. And, note, we were doing something that is a pretty time honored tradition in D&D - snagging hirelings - 1st level warriors/1st level commoners. It was not going to totally blow away the game, nor was it something that necessarily was going to be anything more than this one encounter. After all, it would be pretty easy for the DM to mop the floor with the troopies so that they don't become an issue down the road. The grell is defeated (which he's supposed to be anyway) and the problem self corrects. The DM has so many tools in his toolbox for altering scenes and scenarios, that it becomes rather trivially easy for the DM to push the game back in a direction he enjoys. The players lack that overt power and must, most often, settle for using in-game elements to push the game. And, as a side note, if you look at your objection, "the players hiring muscle to fight their battles for them didn't make for an interesting or enjoyable encounter", it gets back to my point about the DM being invested in how an encounter resolves itself. Enjoyable here refers to the DM. But, a DM should never be invested in how the encounter resolves itself. One way is as good as another, so long as the table is happy. If they cakewalk the encounter, then so be it. It's only when the DM starts deciding that an encounter must be [i]this[/i] difficult to be fun that problems ensue. [/QUOTE]
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