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You're doing what? Surprising the DM
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<blockquote data-quote="Sword of Spirit" data-source="post: 6094167" data-attributes="member: 6677017"><p>It was 3e. The only area where the rules were a bit fuzzy to us is whether or not the touch attack also transported the caster. Looking at the wording again, it does seem to say that the multiple target version requires willing targets. Perhaps I didn't like the idea of a banishment like effect from planeshift, or the player preferred to take his character with him (it's possible that dragon #2 was still alive and in the fight at that point, making a temporary withdrawal on his point a decent idea). The strictest reading of the rules wouldn't appear to allow both the caster and an unwilling target to travel together. I think I'd probably house rule that, because it doesn't really make the spell more powerful but does make it more fun. There was a successful touch attack and a failed saving throw involved, and the wizard had levels in planeshifter, so he could survive there just fine. Yes, the random destination is one of the things I love about that spell. He used the amulet to shift back and then teleported to rejoin the party at some point.</p><p></p><p> </p><p></p><p>Yep. Since I like to allow high level characters to make use of their abilities, but I also like to delay the ability to be anywhere you want to, I later ended up house ruling travel spells to change some levels and effects. You can still do all the same stuff, but you have to wait a couple of levels for some of it, and some of it is a bit less certain. Worked for me.</p><p></p><p></p><p></p><p>Yeah, I think I'd have a problem with that.</p><p></p><p>Since my DM and I are starting up a shared alternating DMing thing for an extra monthly campaign, I have a chance to show instead of tell him what I'm hoping to see. I'm pretty excited about that. We also have had to really delve into how we (as a group) want things to be done, including in-depth discussions between us, and shorter but still important discussions with the other players. Consequently, the expectations for the campaign are crystal clear and agreed upon for everyone. We've debated how to do our house rules, voted on differences of opinions, made sure characters have in-world connections and the party is balanced, discussed DMing etiquette (other players are welcome to share the load if they like), zeroed in on the themes that are appropriate, and set boundaries so as not to trespass on other DMs or PCs. So for the first time we have directly created a social contract.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6094167, member: 6677017"] It was 3e. The only area where the rules were a bit fuzzy to us is whether or not the touch attack also transported the caster. Looking at the wording again, it does seem to say that the multiple target version requires willing targets. Perhaps I didn't like the idea of a banishment like effect from planeshift, or the player preferred to take his character with him (it's possible that dragon #2 was still alive and in the fight at that point, making a temporary withdrawal on his point a decent idea). The strictest reading of the rules wouldn't appear to allow both the caster and an unwilling target to travel together. I think I'd probably house rule that, because it doesn't really make the spell more powerful but does make it more fun. There was a successful touch attack and a failed saving throw involved, and the wizard had levels in planeshifter, so he could survive there just fine. Yes, the random destination is one of the things I love about that spell. He used the amulet to shift back and then teleported to rejoin the party at some point. Yep. Since I like to allow high level characters to make use of their abilities, but I also like to delay the ability to be anywhere you want to, I later ended up house ruling travel spells to change some levels and effects. You can still do all the same stuff, but you have to wait a couple of levels for some of it, and some of it is a bit less certain. Worked for me. Yeah, I think I'd have a problem with that. Since my DM and I are starting up a shared alternating DMing thing for an extra monthly campaign, I have a chance to show instead of tell him what I'm hoping to see. I'm pretty excited about that. We also have had to really delve into how we (as a group) want things to be done, including in-depth discussions between us, and shorter but still important discussions with the other players. Consequently, the expectations for the campaign are crystal clear and agreed upon for everyone. We've debated how to do our house rules, voted on differences of opinions, made sure characters have in-world connections and the party is balanced, discussed DMing etiquette (other players are welcome to share the load if they like), zeroed in on the themes that are appropriate, and set boundaries so as not to trespass on other DMs or PCs. So for the first time we have directly created a social contract. [/QUOTE]
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