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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6095815" data-attributes="member: 22779"><p>Ignoring the back and forth about Dust of Disappearance for a while. </p><p> [MENTION=4937]Celebrim[/MENTION] - I think the issue that I have with what you said, back a few pages ago, about creating personalities for the spear carriers, for me and only me, is pacing. Like I said in the original example, we'd just been creamed, were pretty pissed off and wanted to come back with a vengeance. We were raising a posse to go kill a monster. These NPC's were being hired for that task and only that task. After the critter was dead, they could go back home.</p><p></p><p>In a movie, these guys, if they made the credits at all, would be Spear Carrier #1-6. I had no wish, at that time, to learn their life story, nor did I care in the slightest about their background. Could they carry a spear without stabbing themselves? Yes? Great, let's go.</p><p></p><p>Now, if through play we started interacting more with these guys for some reason, then fair enough, they need personalities and whatnot. But, at that point in time, spending significant time with these NPC's was just so draining that it sucked out all the juice from the scene with the grell. By the time we'd jumped through the hoops, I simply (and I get the feeling that most of the group felt the same way, but, I'll only speak for myself) didn't care anymore. </p><p></p><p>Now, that's not to say that you should never give NPC's backgrounds and personalities. Of course not. It's just that sometimes it's better to step back and maybe not get bogged down in minutia.</p><p></p><p>At least, that's my opinion and approach to gaming. Which, as a player, I tend to take as well. If I'm trying to get past a scene with a minimum of time expenditure at the table, I generally mean that as a hint to the DM that I would like very much to move on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6095815, member: 22779"] Ignoring the back and forth about Dust of Disappearance for a while. [MENTION=4937]Celebrim[/MENTION] - I think the issue that I have with what you said, back a few pages ago, about creating personalities for the spear carriers, for me and only me, is pacing. Like I said in the original example, we'd just been creamed, were pretty pissed off and wanted to come back with a vengeance. We were raising a posse to go kill a monster. These NPC's were being hired for that task and only that task. After the critter was dead, they could go back home. In a movie, these guys, if they made the credits at all, would be Spear Carrier #1-6. I had no wish, at that time, to learn their life story, nor did I care in the slightest about their background. Could they carry a spear without stabbing themselves? Yes? Great, let's go. Now, if through play we started interacting more with these guys for some reason, then fair enough, they need personalities and whatnot. But, at that point in time, spending significant time with these NPC's was just so draining that it sucked out all the juice from the scene with the grell. By the time we'd jumped through the hoops, I simply (and I get the feeling that most of the group felt the same way, but, I'll only speak for myself) didn't care anymore. Now, that's not to say that you should never give NPC's backgrounds and personalities. Of course not. It's just that sometimes it's better to step back and maybe not get bogged down in minutia. At least, that's my opinion and approach to gaming. Which, as a player, I tend to take as well. If I'm trying to get past a scene with a minimum of time expenditure at the table, I generally mean that as a hint to the DM that I would like very much to move on. [/QUOTE]
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