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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6096168" data-attributes="member: 22779"><p>Ahh, but, we're not talking about whether or not my plan is good. That's a separate issue. Considering we'd already been crushed by the Grell once, and we needed to get past that grell, what would you suggest? Harsh language? I thought reinforcements was likely a good idea.</p><p></p><p></p><p></p><p></p><p></p><p>Which part of revenge didn't you understand? Plus, we actually did need to get past that grell which commanded a choke point in the dungeon.</p><p></p><p></p><p></p><p>Nope. But, considering it killed one of us and drove the rest off, why would it leave? Oh, that's right, because the only "realistic" response is the one that screws over the players the most? </p><p></p><p>Hrm, I'm in my nice lair. A bunch of squishy humans just delivered a pizza to me and ran away. Yup, time to run away too. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p></p><p></p><p>Yeah, I realize our approaches are very different. </p><p></p><p></p><p></p><p>Well, besides repeating revenge a few more times, the fact that it was controlling a choke point and we needed to get past it (I believe I mentioned that a few times already) what more do you want?</p><p></p><p></p><p></p><p>Wow, badwrongfun all over the place. If I don't play your game, I'm back to being a shallow, immature gamer who should stick to computer RPG's. Yeah. I think I prefer it when the DM isn't out to screw over the players every chance he has.</p><p></p><p></p><p></p><p>Who said anything about static? That's your canard. You said that the grell would leave. Rig up extra defenses? Sure, no problem. Makes things more interesting. But there's a far cry from changing the tactical situation and simply bugging out and leaving the players dangling yet again.</p><p></p><p>Look, it would be REALLY nice if you'd stop making broad sweeping judgements about other people's playstyles. The badwrongfun police routine is getting really, really old. In every single example in this thread, your "realistic" response is the one that screws over the players the most. Every single time. Either the monster leaves with the treasure, if the players don't end a threat to your satisfaction, you withhold xp, etc. etc. </p><p></p><p>Ok, I get it. Viking hat DMing and all that. Sure. Antagonistic DMing has a long and storied tradition. It's just not MY approach to gaming. And, having seen way too many players come out of antagonistic DMing tables and have all the creativity beaten out of them, I don't really enjoy that sort of thing anymore. </p><p></p><p>For me, the players spent the most valuable table resource there is - time. They wanted to get back to that encounter and were willing to jump through multiple hoops to get there, spending hours of table time. That makes that encounter important. Pulling the rug out from under them, and then hiding behind the curtain of "Well, it's believable" is just plain out DM obstructionism to me. My free time is way too valuable to waste spending time jumping through someone's hoops that in no way actually move anything forward.</p><p></p><p>No thanks. I prefer a game pace a little faster than glacial.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6096168, member: 22779"] Ahh, but, we're not talking about whether or not my plan is good. That's a separate issue. Considering we'd already been crushed by the Grell once, and we needed to get past that grell, what would you suggest? Harsh language? I thought reinforcements was likely a good idea. Which part of revenge didn't you understand? Plus, we actually did need to get past that grell which commanded a choke point in the dungeon. Nope. But, considering it killed one of us and drove the rest off, why would it leave? Oh, that's right, because the only "realistic" response is the one that screws over the players the most? Hrm, I'm in my nice lair. A bunch of squishy humans just delivered a pizza to me and ran away. Yup, time to run away too. :uhoh: Yeah, I realize our approaches are very different. Well, besides repeating revenge a few more times, the fact that it was controlling a choke point and we needed to get past it (I believe I mentioned that a few times already) what more do you want? Wow, badwrongfun all over the place. If I don't play your game, I'm back to being a shallow, immature gamer who should stick to computer RPG's. Yeah. I think I prefer it when the DM isn't out to screw over the players every chance he has. Who said anything about static? That's your canard. You said that the grell would leave. Rig up extra defenses? Sure, no problem. Makes things more interesting. But there's a far cry from changing the tactical situation and simply bugging out and leaving the players dangling yet again. Look, it would be REALLY nice if you'd stop making broad sweeping judgements about other people's playstyles. The badwrongfun police routine is getting really, really old. In every single example in this thread, your "realistic" response is the one that screws over the players the most. Every single time. Either the monster leaves with the treasure, if the players don't end a threat to your satisfaction, you withhold xp, etc. etc. Ok, I get it. Viking hat DMing and all that. Sure. Antagonistic DMing has a long and storied tradition. It's just not MY approach to gaming. And, having seen way too many players come out of antagonistic DMing tables and have all the creativity beaten out of them, I don't really enjoy that sort of thing anymore. For me, the players spent the most valuable table resource there is - time. They wanted to get back to that encounter and were willing to jump through multiple hoops to get there, spending hours of table time. That makes that encounter important. Pulling the rug out from under them, and then hiding behind the curtain of "Well, it's believable" is just plain out DM obstructionism to me. My free time is way too valuable to waste spending time jumping through someone's hoops that in no way actually move anything forward. No thanks. I prefer a game pace a little faster than glacial. [/QUOTE]
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