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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6096184" data-attributes="member: 22779"><p>Not quite. It destroys the enjoyment of <em>your</em> game where the simulation only ever reacts in the most negative way possible.</p><p></p><p>I look at it like this. Let's roll the situation forward with the grell staying put, and the grell running away.</p><p></p><p>Grell Stays Put:</p><p></p><p>The party, having been soundly defeated and losing one of their members, returns above ground and rounds up a posse. They martial themselves, head back and into the lair of the beast. They confront the beast and, after an epic fight, manage to kill it. They then move on.</p><p></p><p>Grell Leaves:</p><p></p><p>The party, having been soundly defeated and losing one of their members, returns above ground and rounds up a posse. They martial themselves, head back and into the lair of the beast. They enter the lair, only to find it empty. The hour or so of game time they just widdled down the toilet was a complete waste of time. Total and complete anti-climax.</p><p></p><p>The same thing goes for every single example in this thread. The players summon up a mount to cross the desert Fremen style only to have it turned into Keystone Kops as the cleric and fighter fall off the mount every few hundred feet. </p><p></p><p>On and on. Every time the players try to take control of the situation, they get the rug pulled out from under them and the "simulation" thwarts them. </p><p></p><p>Hey, look, I realize you are a good DM Celebrim. You obviously put a lot of work into your game. Fair enough. I would loathe your game. Not because I'm a bad player or a power gamer or immature or any of the other insults you'd care to pile onto me, but because your game is simply not to my taste. It's far too much anti-climax and nowhere near enough climax for me. Again, FOR ME. </p><p></p><p>So, again, would it really kill you to back off on the badwrongfun posts? I mean, naked hostility is fun and all, but, realizing that we have very different tastes in gaming does not mean that one of us has to be wrong. It's simply different tastes. For me, your game would be endlessly frustrating. For you, you'd probably hate the lack of ... I dunno ... setting elements? I really don't see that attraction of what you are advocating, so, I would definitely not run a game to your taste.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6096184, member: 22779"] Not quite. It destroys the enjoyment of [i]your[/i] game where the simulation only ever reacts in the most negative way possible. I look at it like this. Let's roll the situation forward with the grell staying put, and the grell running away. Grell Stays Put: The party, having been soundly defeated and losing one of their members, returns above ground and rounds up a posse. They martial themselves, head back and into the lair of the beast. They confront the beast and, after an epic fight, manage to kill it. They then move on. Grell Leaves: The party, having been soundly defeated and losing one of their members, returns above ground and rounds up a posse. They martial themselves, head back and into the lair of the beast. They enter the lair, only to find it empty. The hour or so of game time they just widdled down the toilet was a complete waste of time. Total and complete anti-climax. The same thing goes for every single example in this thread. The players summon up a mount to cross the desert Fremen style only to have it turned into Keystone Kops as the cleric and fighter fall off the mount every few hundred feet. On and on. Every time the players try to take control of the situation, they get the rug pulled out from under them and the "simulation" thwarts them. Hey, look, I realize you are a good DM Celebrim. You obviously put a lot of work into your game. Fair enough. I would loathe your game. Not because I'm a bad player or a power gamer or immature or any of the other insults you'd care to pile onto me, but because your game is simply not to my taste. It's far too much anti-climax and nowhere near enough climax for me. Again, FOR ME. So, again, would it really kill you to back off on the badwrongfun posts? I mean, naked hostility is fun and all, but, realizing that we have very different tastes in gaming does not mean that one of us has to be wrong. It's simply different tastes. For me, your game would be endlessly frustrating. For you, you'd probably hate the lack of ... I dunno ... setting elements? I really don't see that attraction of what you are advocating, so, I would definitely not run a game to your taste. [/QUOTE]
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