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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6096608" data-attributes="member: 22779"><p>Ok, let's sum up why I would not enjoy Celebrim's DMing.</p><p></p><p>A) When the players attempt a non-standard action, their actions will be subject to checks that almost certainly mean their failure. When attempting to cross the wasteland Fremen style, instead of a cool scene, we have Keystone Kops with one or several of the character falling off repeatedly. When trying to recruit a posse in a city (which is where the grell example was taken from - that somehow morphed into a village), the players will be subjected to a significant time sink at the table as each and every NPC has to be interviewed, complete with background, motivations and whatnot.</p><p></p><p>B) Indirectly stated player goals will be ignored. Again, and Celebrim freely admits to this, in the crossing the wasteland example, he reacts in exactly the opposite way that the player wanted and will force the players to play out situations that they have no interest in, as in the recruiting the posse situation. </p><p></p><p>C) Directly stated player goals will be ignored. I cannot say it more clearly than, "I want to raise a posse to go back and get revenge on the grell". Instead of actually telling me that this isn't feasible, he will go ahead, force me to spend significant table time on a plan that has no chance of success and then when we get back to the grell, instead of some epic fight (possibly with reinforcements - which would be fine), the grell has left and it's a total anti-climax.</p><p></p><p>D) Celebrim is now telling me how to play my character. This is probably the biggest issue I would have. I stated that my character's goal was revenge. Instead of taking that at face value, Celebrim goes on at length to tell me that I don't really know my character's motivation and that I should play my character the way he wants me to play my character. I cannot possibly want revenge on the grell - that's an out of character motivation. Sorry, telling me how to play my character? That's about as bad as it gets.</p><p></p><p>So, yeah, with the above 4 elements in a game, I'm going to bow out as fast as possible. This is a game I would find endlessly frustrating and disappointing with likely no redeeming qualities. And, if the DM then proceeds to tell me, "Well, play the way I want to play or there's the door." I'd be off like a shot. </p><p></p><p>Would Celebrim make a good DM for other players? Quite possibly. I've met more than a few players who are perfectly willing to let the DM dictate the campaign and expect the DM to tell them how to play their characters. It's not to my taste, but, hey, play what you like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6096608, member: 22779"] Ok, let's sum up why I would not enjoy Celebrim's DMing. A) When the players attempt a non-standard action, their actions will be subject to checks that almost certainly mean their failure. When attempting to cross the wasteland Fremen style, instead of a cool scene, we have Keystone Kops with one or several of the character falling off repeatedly. When trying to recruit a posse in a city (which is where the grell example was taken from - that somehow morphed into a village), the players will be subjected to a significant time sink at the table as each and every NPC has to be interviewed, complete with background, motivations and whatnot. B) Indirectly stated player goals will be ignored. Again, and Celebrim freely admits to this, in the crossing the wasteland example, he reacts in exactly the opposite way that the player wanted and will force the players to play out situations that they have no interest in, as in the recruiting the posse situation. C) Directly stated player goals will be ignored. I cannot say it more clearly than, "I want to raise a posse to go back and get revenge on the grell". Instead of actually telling me that this isn't feasible, he will go ahead, force me to spend significant table time on a plan that has no chance of success and then when we get back to the grell, instead of some epic fight (possibly with reinforcements - which would be fine), the grell has left and it's a total anti-climax. D) Celebrim is now telling me how to play my character. This is probably the biggest issue I would have. I stated that my character's goal was revenge. Instead of taking that at face value, Celebrim goes on at length to tell me that I don't really know my character's motivation and that I should play my character the way he wants me to play my character. I cannot possibly want revenge on the grell - that's an out of character motivation. Sorry, telling me how to play my character? That's about as bad as it gets. So, yeah, with the above 4 elements in a game, I'm going to bow out as fast as possible. This is a game I would find endlessly frustrating and disappointing with likely no redeeming qualities. And, if the DM then proceeds to tell me, "Well, play the way I want to play or there's the door." I'd be off like a shot. Would Celebrim make a good DM for other players? Quite possibly. I've met more than a few players who are perfectly willing to let the DM dictate the campaign and expect the DM to tell them how to play their characters. It's not to my taste, but, hey, play what you like. [/QUOTE]
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