Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6096752" data-attributes="member: 6681948"><p>To counterpoint, I'm not interested in a player whose ideas must be considered automatic successes or the player will get whiny. You want to ride a giant centipede, great. But there are riding rules. And I believe there is middle ground between "your plans are automatically successful" and "checks at ever increasing penalties will be imposed until your plan fails". If you tell me you don't want to take the time to recruit that posse, well and good - but don't complain when they don't meet your goals for appropriate spearcarriers - you decided to take the quick and dirty hiring approach, so you got a bunch of guys that showed up rather than a team you may have wanted to assemble.</p><p></p><p></p><p></p><p>I note the change from singular to plural. Which is important, what one player wants or what all the players want? I hear a lot of examples of what you don't want to play through, and no real examples of what you do want to play through. It seems like you want only one type of scenario, repeated over and over again. Sounds like a pretty monotonous game to me. No travel scenes; no NPC interaction scenes. What else should we cut because they don't interest you?</p><p></p><p></p><p></p><p>So should I also cut scene back to the city with no travel time so you can raise your posse immediately, or is it OK to suggest you need to get there and back again? What prevents others from hearing about this recruitment drive and going after the grell themselves? Is it all right if we suggest your posse needs equipment, mounts and/or food, or are they so much relegated to background colour that they don't even need oxygen? It seems that anything which delays, modifies, distracts from or deviates from your vision of the result is unacceptable. I suspect that's not how your games actually play out, but it sounds like it.</p><p></p><p></p><p></p><p>Well, he can't decide what the townsfolk, your recruits, the desert dwellers or the grell does. Seems like he doesn't have much left to play besides your character. </p><p></p><p></p><p></p><p>So I assume that, in your games, my character who wants only to live out a quiet life running his tea shoppe will fit perfectly, and you will run an entertaining and engaging game without inclusion of anything that falls outside my character's goals. After all, whatever the player wants, the player gets, right!</p><p></p><p>I doubt your playstyle is nearly as bad as the above makes it out to be - you wouldn`t likely have a group if it were. But I also think you are massively overstating your case against Celebrim. Here`s a thought - how about telling us about a great game you played in where the DM did a terrific job without you needing to put him back on the right path.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6096752, member: 6681948"] To counterpoint, I'm not interested in a player whose ideas must be considered automatic successes or the player will get whiny. You want to ride a giant centipede, great. But there are riding rules. And I believe there is middle ground between "your plans are automatically successful" and "checks at ever increasing penalties will be imposed until your plan fails". If you tell me you don't want to take the time to recruit that posse, well and good - but don't complain when they don't meet your goals for appropriate spearcarriers - you decided to take the quick and dirty hiring approach, so you got a bunch of guys that showed up rather than a team you may have wanted to assemble. I note the change from singular to plural. Which is important, what one player wants or what all the players want? I hear a lot of examples of what you don't want to play through, and no real examples of what you do want to play through. It seems like you want only one type of scenario, repeated over and over again. Sounds like a pretty monotonous game to me. No travel scenes; no NPC interaction scenes. What else should we cut because they don't interest you? So should I also cut scene back to the city with no travel time so you can raise your posse immediately, or is it OK to suggest you need to get there and back again? What prevents others from hearing about this recruitment drive and going after the grell themselves? Is it all right if we suggest your posse needs equipment, mounts and/or food, or are they so much relegated to background colour that they don't even need oxygen? It seems that anything which delays, modifies, distracts from or deviates from your vision of the result is unacceptable. I suspect that's not how your games actually play out, but it sounds like it. Well, he can't decide what the townsfolk, your recruits, the desert dwellers or the grell does. Seems like he doesn't have much left to play besides your character. So I assume that, in your games, my character who wants only to live out a quiet life running his tea shoppe will fit perfectly, and you will run an entertaining and engaging game without inclusion of anything that falls outside my character's goals. After all, whatever the player wants, the player gets, right! I doubt your playstyle is nearly as bad as the above makes it out to be - you wouldn`t likely have a group if it were. But I also think you are massively overstating your case against Celebrim. Here`s a thought - how about telling us about a great game you played in where the DM did a terrific job without you needing to put him back on the right path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top