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You're doing what? Surprising the DM
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<blockquote data-quote="Celebrim" data-source="post: 6097829" data-attributes="member: 4937"><p>How do you go from me blaming myself to me ejecting people from the game? I don't think I've ever had to do that either. </p><p></p><p></p><p></p><p>No, I never said that. I said I've never had a player explicitly ask to opt out. Never in the middle of a scene (though I've had players move out of scenes ICly), and certainly never before a scene played out. I've had bad sessions several times. Mostly its been to under preparation on my part. You plan 1 clue instead of 3, or 3 clues instead of 5, you don't create enough plot threads, events and NPCs to fill up dead time, and your PC's lose the plot and suddenly you've got dead air. The players are confused. They don't know what they should do next. They try repeating prior conversations with NPC's to see if they missed something. They head out in unexpected directions because they don't have any better ideas. Things aren't going as planned and players are starting to tune out, and you are wracking your brain for what to create extemporaneously that will get things moving again. It happens. Fortunately, it doesn't happen often.</p><p></p><p>What I've never had was players expressly opt out of the game.</p><p></p><p></p><p></p><p>You know, this is the kind of statement that you make that makes it really hard for me to take your side of the story for granted.</p><p></p><p></p><p></p><p>That is always true. Everyone at the table has the job of being entertaining to everyone else. That doesn't really tell me anything.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6097829, member: 4937"] How do you go from me blaming myself to me ejecting people from the game? I don't think I've ever had to do that either. No, I never said that. I said I've never had a player explicitly ask to opt out. Never in the middle of a scene (though I've had players move out of scenes ICly), and certainly never before a scene played out. I've had bad sessions several times. Mostly its been to under preparation on my part. You plan 1 clue instead of 3, or 3 clues instead of 5, you don't create enough plot threads, events and NPCs to fill up dead time, and your PC's lose the plot and suddenly you've got dead air. The players are confused. They don't know what they should do next. They try repeating prior conversations with NPC's to see if they missed something. They head out in unexpected directions because they don't have any better ideas. Things aren't going as planned and players are starting to tune out, and you are wracking your brain for what to create extemporaneously that will get things moving again. It happens. Fortunately, it doesn't happen often. What I've never had was players expressly opt out of the game. You know, this is the kind of statement that you make that makes it really hard for me to take your side of the story for granted. That is always true. Everyone at the table has the job of being entertaining to everyone else. That doesn't really tell me anything. [/QUOTE]
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You're doing what? Surprising the DM
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