Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6097881" data-attributes="member: 42582"><p>The relevant text from the PHB and the DMG is quoted by me in the BW thread.</p><p></p><p>There is no comparable text in clasic D&D. To the best of my knowledge there is no such text in 2nd ed AD&D or 3E either.</p><p></p><p>Its presence in 4e is not irrelevant tothinking about ho 4e plays, and is intended to play, as a game.</p><p></p><p>Sure. You could introudce "credits as XP" into Traveller, too, if you wanted to (let's say +1 skill for every 10,000 credits gained). That doesn't show that it's not an interesting feature of classic D&D that it has the XP for gp rule, whereas Classic Traveller has no PC advancement rules before the Instruction skill was introduced.</p><p></p><p>Any system can be houseruled, sure. In AD&D we could have a system where every player gets to choose their stats, or wheter the plaeyrs have some sort of auction for stats (they could use their starting gp to play for the acution, perhaps). But AD&D has its PC generation and advancement rules, which give no formal role to other players except the need for the GM to determine training time. And BW has its PC advancement rules which include the trait vote. They look pretty different to me, and I'm pretty sure they produce different play experiences.</p><p></p><p>You seem to be running together the hencmen mechnics, which especialy in AD&D are quite intricate, and the hireling mechanics. There are no intricate mechancis for hiring hirelings (except some of the more esoteric types ilke sages).</p><p></p><p>That strikes me as being the same logic that says I can't tell I won't enjoy a film before I see it. It's a fallacy in both cases. I can project my preferences onto things that I know only by (narrow) description rather than by experience.</p><p></p><p>If someone is not interested in the desert, they're not interested in the desert. If their goal is in the city on the other side of the desert, let's cut to the city.</p><p></p><p>In a system with harder scene-framing, Hussar wouldn't even need to summon a centipede, because the GM could just reframe things in the city. It's only because D&D assumes continuous resolution with no cuts between scenes unmediated via action resolution mechanics that the centipede is needed at all, in order to create an "excuse" within the framework of the action resolution mechanics to make the crossing resolve easily.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6097881, member: 42582"] The relevant text from the PHB and the DMG is quoted by me in the BW thread. There is no comparable text in clasic D&D. To the best of my knowledge there is no such text in 2nd ed AD&D or 3E either. Its presence in 4e is not irrelevant tothinking about ho 4e plays, and is intended to play, as a game. Sure. You could introudce "credits as XP" into Traveller, too, if you wanted to (let's say +1 skill for every 10,000 credits gained). That doesn't show that it's not an interesting feature of classic D&D that it has the XP for gp rule, whereas Classic Traveller has no PC advancement rules before the Instruction skill was introduced. Any system can be houseruled, sure. In AD&D we could have a system where every player gets to choose their stats, or wheter the plaeyrs have some sort of auction for stats (they could use their starting gp to play for the acution, perhaps). But AD&D has its PC generation and advancement rules, which give no formal role to other players except the need for the GM to determine training time. And BW has its PC advancement rules which include the trait vote. They look pretty different to me, and I'm pretty sure they produce different play experiences. You seem to be running together the hencmen mechnics, which especialy in AD&D are quite intricate, and the hireling mechanics. There are no intricate mechancis for hiring hirelings (except some of the more esoteric types ilke sages). That strikes me as being the same logic that says I can't tell I won't enjoy a film before I see it. It's a fallacy in both cases. I can project my preferences onto things that I know only by (narrow) description rather than by experience. If someone is not interested in the desert, they're not interested in the desert. If their goal is in the city on the other side of the desert, let's cut to the city. In a system with harder scene-framing, Hussar wouldn't even need to summon a centipede, because the GM could just reframe things in the city. It's only because D&D assumes continuous resolution with no cuts between scenes unmediated via action resolution mechanics that the centipede is needed at all, in order to create an "excuse" within the framework of the action resolution mechanics to make the crossing resolve easily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top