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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6097883" data-attributes="member: 42582"><p>To me, this reads like "desert = grind". I'm not interested in grinding in my RPGs.</p><p></p><p>If that theme is key, maybe it can be introudced in some other way. Link it in somehow to the immediate goal.</p><p></p><p>I've been running my 4e campaign for over 4 years and I'm not sure I've <em>prepared</em> 50 pages of notes - as opposed to generated notes in the course of play.</p><p></p><p>Obviously the playstyle [MENTION=22779]Hussar[/MENTION] is talking about is not intended to waste the GM's time in the way you describe; that's why various sorts of techniques for supporting more-or-less No Myth play have been invented.</p><p></p><p>I don't see anyone denying that there are playstyles - grinding for XP and/or attrition, heavy DM scenario prep, etc - in which the players are expected to resolve the desert journey in the way you describe. The relevant points are (i) not everyone enjoys those playstyles, and (ii) the past 20-odd years of RPG design have shown us ample techniques for running very successful games in other ways. I'm surprised that this is even contentious - I feel like I'm in some strange dialogue in which I'm being told that Forge games and Forge techniques at one-and-the-same time both suck (or even are impossilbe), but are no different from anyone else's traditional games.</p><p></p><p>Whereas I would have thought this dialogue - in which multiple posters are making clear they're not very interested in the sort of RPG experience [MENTION=22779]Hussar[/MENTION] and I are advocating - would have been overwhelming evidence that whether or not Forge games suck (and that's clearly going to be a matter of preference), they're certainly different!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6097883, member: 42582"] To me, this reads like "desert = grind". I'm not interested in grinding in my RPGs. If that theme is key, maybe it can be introudced in some other way. Link it in somehow to the immediate goal. I've been running my 4e campaign for over 4 years and I'm not sure I've [I]prepared[/I] 50 pages of notes - as opposed to generated notes in the course of play. Obviously the playstyle [MENTION=22779]Hussar[/MENTION] is talking about is not intended to waste the GM's time in the way you describe; that's why various sorts of techniques for supporting more-or-less No Myth play have been invented. I don't see anyone denying that there are playstyles - grinding for XP and/or attrition, heavy DM scenario prep, etc - in which the players are expected to resolve the desert journey in the way you describe. The relevant points are (i) not everyone enjoys those playstyles, and (ii) the past 20-odd years of RPG design have shown us ample techniques for running very successful games in other ways. I'm surprised that this is even contentious - I feel like I'm in some strange dialogue in which I'm being told that Forge games and Forge techniques at one-and-the-same time both suck (or even are impossilbe), but are no different from anyone else's traditional games. Whereas I would have thought this dialogue - in which multiple posters are making clear they're not very interested in the sort of RPG experience [MENTION=22779]Hussar[/MENTION] and I are advocating - would have been overwhelming evidence that whether or not Forge games suck (and that's clearly going to be a matter of preference), they're certainly different! [/QUOTE]
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