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You're doing what? Surprising the DM
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<blockquote data-quote="Nagol" data-source="post: 6097915" data-attributes="member: 23935"><p>I'm saying that <em>if</em> the table is engaged in exploratory play <em>then</em> it becomes mandatory. Hussar's descriptions of the scene lead me to expect the DM was trying for exploratory play -- terrain in the first case and attitudes, personalities, and motivations in the second.</p><p></p><p>If the game is not exploratory then summoning a beast to ride upon is either stage dressing (actualising an internal vision) or prepping an asset for future scenes. Crossing a desert in non-exploratory play is pretty much either "Fine we do so" or skipping from non-exploratory scene to non-exploratory scene.</p><p></p><p>If you're staying in the scene the GM has a reason. In an exploratory game's case that reason is obvious. If the game is non-exploratory and the scene isn't transitory then it exists for a purpose. Just because a player is not engaged with one particular situation dosn't mean the scene needs to be skipped. Skipping the scene can still be refused because the aspects of play being engaged hinge on something happening in the current situation.</p><p></p><p>Perhaps as the characters lose sight of evrything but desert, the skeleton of a member of another character's lost parent's last expedition will be found -- and a more natural unfolding is desired.</p><p></p><p>Perhaps the situation in the desert is balanced on a knife edge and the characters presence will tip the balance regardless of action -- but which way will the characters let it fall?</p><p></p><p>Perhaps other characters have personal demons to wrestle with as part of the crossing?</p></blockquote><p></p>
[QUOTE="Nagol, post: 6097915, member: 23935"] I'm saying that [I]if[/I] the table is engaged in exploratory play [I]then[/I] it becomes mandatory. Hussar's descriptions of the scene lead me to expect the DM was trying for exploratory play -- terrain in the first case and attitudes, personalities, and motivations in the second. If the game is not exploratory then summoning a beast to ride upon is either stage dressing (actualising an internal vision) or prepping an asset for future scenes. Crossing a desert in non-exploratory play is pretty much either "Fine we do so" or skipping from non-exploratory scene to non-exploratory scene. If you're staying in the scene the GM has a reason. In an exploratory game's case that reason is obvious. If the game is non-exploratory and the scene isn't transitory then it exists for a purpose. Just because a player is not engaged with one particular situation dosn't mean the scene needs to be skipped. Skipping the scene can still be refused because the aspects of play being engaged hinge on something happening in the current situation. Perhaps as the characters lose sight of evrything but desert, the skeleton of a member of another character's lost parent's last expedition will be found -- and a more natural unfolding is desired. Perhaps the situation in the desert is balanced on a knife edge and the characters presence will tip the balance regardless of action -- but which way will the characters let it fall? Perhaps other characters have personal demons to wrestle with as part of the crossing? [/QUOTE]
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