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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6098163" data-attributes="member: 6678119"><p>Well, part of the thinking was that a DM might be able to lead the players into thinking that the road is important enough to be worth traveling to the next destination, so to speak. I admit it probably takes quite the DM to set up the session such that that's what the players will want to do instead, but it is still worth thinking about. In terms of "surprising the DM," perhaps the centipede situation could have been avoided by making the desert an explicitly worthwhile place in its own right. Then it wouldn't have been so much "we need to get through the desert" as "Let's see what we can get out of the desert." I have no experience DMing, but perhaps setting the setting like that is feasible.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6098163, member: 6678119"] Well, part of the thinking was that a DM might be able to lead the players into thinking that the road is important enough to be worth traveling to the next destination, so to speak. I admit it probably takes quite the DM to set up the session such that that's what the players will want to do instead, but it is still worth thinking about. In terms of "surprising the DM," perhaps the centipede situation could have been avoided by making the desert an explicitly worthwhile place in its own right. Then it wouldn't have been so much "we need to get through the desert" as "Let's see what we can get out of the desert." I have no experience DMing, but perhaps setting the setting like that is feasible. [/QUOTE]
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You're doing what? Surprising the DM
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