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You're doing what? Surprising the DM
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<blockquote data-quote="Abraxas" data-source="post: 6098221" data-attributes="member: 1266"><p>Just wanted to address a couple points</p><p>Option A and Option B in your examples don't give identical results and in fact could have vastly different outcomes.</p><p></p><p>But how do you reconcile that one player opting out of a scene may force another player to not have his fun also?</p><p></p><p>You seem to be doing the same thing you accuse Celebrim of - taking his position to an ridiculous extreme and then casting him in an unfavorable light. You accuse him of piling on roadblocks - but it is apparent that he (and we'll assume his players) like skill selections to be relevant - so they devise a solution and they play that out with the rule set they are using. He's also said that he addresses a player who isn't enjoying a mode of play by not staying in that mode of play too long.</p><p></p><p>Everything he talked about probably could be played out in 20 minutes (except perhaps any random encounters) if there really wasn't anything important in the desert.</p><p></p><p>Also - </p><p>I think a big part of the problem in this discussion is that this is the first time you've said that the group (by your use of "we") wasn't into exploring the desert - previously your position (at least to me and apparently to others) seemed to be you were the only one who wanted to just skip the events you listed. </p><p></p><p>Plus, how is getting "shirty" (whatever that is) with the DM productive? How is it more productive than talking to him after the game or during the next break in the game?</p><p></p><p>Finally, if the DM is the type who gets in a snit, why were you gaming with him at all?</p></blockquote><p></p>
[QUOTE="Abraxas, post: 6098221, member: 1266"] Just wanted to address a couple points Option A and Option B in your examples don't give identical results and in fact could have vastly different outcomes. But how do you reconcile that one player opting out of a scene may force another player to not have his fun also? You seem to be doing the same thing you accuse Celebrim of - taking his position to an ridiculous extreme and then casting him in an unfavorable light. You accuse him of piling on roadblocks - but it is apparent that he (and we'll assume his players) like skill selections to be relevant - so they devise a solution and they play that out with the rule set they are using. He's also said that he addresses a player who isn't enjoying a mode of play by not staying in that mode of play too long. Everything he talked about probably could be played out in 20 minutes (except perhaps any random encounters) if there really wasn't anything important in the desert. Also - I think a big part of the problem in this discussion is that this is the first time you've said that the group (by your use of "we") wasn't into exploring the desert - previously your position (at least to me and apparently to others) seemed to be you were the only one who wanted to just skip the events you listed. Plus, how is getting "shirty" (whatever that is) with the DM productive? How is it more productive than talking to him after the game or during the next break in the game? Finally, if the DM is the type who gets in a snit, why were you gaming with him at all? [/QUOTE]
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