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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6098427" data-attributes="member: 42582"><p>In MHRP the hiring would be a transition scene (acquiring a resource), which wouldn't require action resolution mechanics. In BW it might be a Circles check, but "say yes or roll the dice" could apply.</p><p></p><p>And as I described upthread, I think the summoning of the centipede is best understood as creating a minimum genre plausibility for invocation of "say yes or roll the dice". (In MHRP, the analogue would be "OK, we fly from NY to the Savage Land in the X-Men Blackbird.)</p><p></p><p>That would be fine - in a game like BW, expected even. But that's not the experience that Hussar is describing. It's also very different from "because you didn't grind the desert, you are now mechanically outclassed in City B".</p><p></p><p>By scene-framed game I don't have in mind just a formal constraint - <em>someone frames a scene</em> - but a substantive goal - <em>the scenes framed speak to the table</em>. Part of the point of the various PC-building features of a scene-framed game is to help achieve that goal, to give the scene-framer (in the simplest case, the GM) signals as to what is worthwhile.</p><p></p><p>D&D doesn't have many of those formal features, so getting it wrong is easier, and informal cues can be even more important.</p><p></p><p>In a BW game, a GM who frames a desert-crossing scene when no one has Beliefs about the desert, nor about anything they know to be in the desert, is making a mistake. And a GM who frames a hiring scene when no one has Beliefs about or Relationships to the hirees, nor know of any stakes in relation to them, is making a mistake. My very strong sense is that [MENTION=22779]Hussar[/MENTION] regards the GMing he has described as bad GMing in this sort of way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6098427, member: 42582"] In MHRP the hiring would be a transition scene (acquiring a resource), which wouldn't require action resolution mechanics. In BW it might be a Circles check, but "say yes or roll the dice" could apply. And as I described upthread, I think the summoning of the centipede is best understood as creating a minimum genre plausibility for invocation of "say yes or roll the dice". (In MHRP, the analogue would be "OK, we fly from NY to the Savage Land in the X-Men Blackbird.) That would be fine - in a game like BW, expected even. But that's not the experience that Hussar is describing. It's also very different from "because you didn't grind the desert, you are now mechanically outclassed in City B". By scene-framed game I don't have in mind just a formal constraint - [I]someone frames a scene[/I] - but a substantive goal - [I]the scenes framed speak to the table[/I]. Part of the point of the various PC-building features of a scene-framed game is to help achieve that goal, to give the scene-framer (in the simplest case, the GM) signals as to what is worthwhile. D&D doesn't have many of those formal features, so getting it wrong is easier, and informal cues can be even more important. In a BW game, a GM who frames a desert-crossing scene when no one has Beliefs about the desert, nor about anything they know to be in the desert, is making a mistake. And a GM who frames a hiring scene when no one has Beliefs about or Relationships to the hirees, nor know of any stakes in relation to them, is making a mistake. My very strong sense is that [MENTION=22779]Hussar[/MENTION] regards the GMing he has described as bad GMing in this sort of way. [/QUOTE]
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