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You're doing what? Surprising the DM
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<blockquote data-quote="Celebrim" data-source="post: 6098716" data-attributes="member: 4937"><p>Oh, curses. You know, my players have a great interest in treasure and magical items, but gosh darn, lousy GM that I am I keep putting things in their way all the time. I'm sure they could acquire more gold and magic items if I just took all the dang obstacles out of the game. </p><p></p><p>However, I'm equally sure that if I actually did that they wouldn't be happy for long.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>Then why the heck assume that that is the point? I know that is possible for the players to hook the GM rather than vica versa. I can cite probably eight major threads that are the result of player's hooking the GM and player agency and/or backstory authority rather than me hooking them. </p><p></p><p>If you don't get it this deep into the thread, we might as well give it up.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6098716, member: 4937"] Oh, curses. You know, my players have a great interest in treasure and magical items, but gosh darn, lousy GM that I am I keep putting things in their way all the time. I'm sure they could acquire more gold and magic items if I just took all the dang obstacles out of the game. However, I'm equally sure that if I actually did that they wouldn't be happy for long. Yes. Then why the heck assume that that is the point? I know that is possible for the players to hook the GM rather than vica versa. I can cite probably eight major threads that are the result of player's hooking the GM and player agency and/or backstory authority rather than me hooking them. If you don't get it this deep into the thread, we might as well give it up. [/QUOTE]
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You're doing what? Surprising the DM
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