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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6099028" data-attributes="member: 22779"><p>I would absolutely ADORE this DM. That's being 100% honest. Someone who skips over the minutia to get to the point? Fan-freaking-taastic. That's my ideal DM. That it's not yours is perfectly fine. Which brings us to Manbearcat</p><p></p><p></p><p></p><p>Totally agree with this and you're saying it much better than I am. Thank you for making both positions so clear.</p><p></p><p></p><p></p><p>Again, I'm not saying that this will be true every time. Sometimes trekking across the desert might be perfectly fine. However, since there was absolutely nothing to make the desert meaningful to us beforehand, thus we had no real reason to interact with the desert, my point is, just skip it. As Manbearcat puts it rather well: </p><p></p><p style="margin-left: 20px">"yeah something happens...its just not relevant, fun, nor part of the rising climax of 1 that I'm interested in...and if you have to make there be a threat/risk then it is incoherent with the focus of the story and just there to ablate resources...not interested."</p><p></p><p>Like I've always maintained throughout this thread, it's not a case of one way being better than another. It's all about personal preferences. I want a much, MUCH higher pace game than I think I would get at Celebrim's table. I know that I want a much higher paced game than I got at either the Crossing the Desert or Grell tables, which is why I excused myself from both tables some time after these particular events. </p><p></p><p>I also know that my current group hits the pacing just about right. We had a recent spate of really dragging pacing, but, that's gotten somewhat self-corrected. And, really, the entire group was feeling that one by the end. It happens. No harm no foul. </p><p></p><p>But in a goal oriented game, my advice is to get to the goals. In an exploration game? Fine, spend all the time you want on every scene and lavish on the details. But, in a more plotsy, goal oriented game? Full throttle and damn the torpedoes!</p></blockquote><p></p>
[QUOTE="Hussar, post: 6099028, member: 22779"] I would absolutely ADORE this DM. That's being 100% honest. Someone who skips over the minutia to get to the point? Fan-freaking-taastic. That's my ideal DM. That it's not yours is perfectly fine. Which brings us to Manbearcat Totally agree with this and you're saying it much better than I am. Thank you for making both positions so clear. Again, I'm not saying that this will be true every time. Sometimes trekking across the desert might be perfectly fine. However, since there was absolutely nothing to make the desert meaningful to us beforehand, thus we had no real reason to interact with the desert, my point is, just skip it. As Manbearcat puts it rather well: [indent]"yeah something happens...its just not relevant, fun, nor part of the rising climax of 1 that I'm interested in...and if you have to make there be a threat/risk then it is incoherent with the focus of the story and just there to ablate resources...not interested."[/indent] Like I've always maintained throughout this thread, it's not a case of one way being better than another. It's all about personal preferences. I want a much, MUCH higher pace game than I think I would get at Celebrim's table. I know that I want a much higher paced game than I got at either the Crossing the Desert or Grell tables, which is why I excused myself from both tables some time after these particular events. I also know that my current group hits the pacing just about right. We had a recent spate of really dragging pacing, but, that's gotten somewhat self-corrected. And, really, the entire group was feeling that one by the end. It happens. No harm no foul. But in a goal oriented game, my advice is to get to the goals. In an exploration game? Fine, spend all the time you want on every scene and lavish on the details. But, in a more plotsy, goal oriented game? Full throttle and damn the torpedoes! [/QUOTE]
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