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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6099115" data-attributes="member: 42582"><p>Nor does it follow that they can. And [MENTION=22779]Hussar[/MENTION] has <em>already told us</em> what his opinion of his entertainment options is. Are you really saying that you know better?</p><p></p><p>Is he really obliged to prove it to you?</p><p></p><p>I mean, from time to time I read a novel. Suppose you come along and tell me to put my book down and read this other one which is really good. Well, maybe you're right. Maybe it <em>is</em> good. But I'm reading the one I'm reading and would like to finish <em>it</em>, thanks. Hussar has an adventure he's on, and stuff he wants to do, in City B. What is the special virtue in putting that to one side to experience the GM's conception of a desert?</p><p></p><p>Perhaps. Tell me more about the game, the mechanics, the participants, etc. I don't believe we can get an answer a priori.</p><p></p><p>Again, perhaps.</p><p></p><p>Also, the fact that you see the scenrio possibilities in terms of Big Bads and MacGuffins is itself suggestive. As best I recall Hussar hasn't told us what was going on in City B, but there can be a lot of story options in an RPG beside Big Bads and MacGuffins.</p><p></p><p>This seems to confirm what I'd already expected, namely, that you prefer a different sort of RPGing from the default BW style.</p><p></p><p>I get the impression that, to the extent that character figures in your RPGing, it is as an object of exploration. BW isn't primarily about exploring character - the idea isn't to understand your PC and then to play him/her. It's to play him/her and thereby understand him/her. To that extent at least, its aesthetics are Nietzschean (and more generally existentialist).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6099115, member: 42582"] Nor does it follow that they can. And [MENTION=22779]Hussar[/MENTION] has [I]already told us[/I] what his opinion of his entertainment options is. Are you really saying that you know better? Is he really obliged to prove it to you? I mean, from time to time I read a novel. Suppose you come along and tell me to put my book down and read this other one which is really good. Well, maybe you're right. Maybe it [I]is[/I] good. But I'm reading the one I'm reading and would like to finish [I]it[/I], thanks. Hussar has an adventure he's on, and stuff he wants to do, in City B. What is the special virtue in putting that to one side to experience the GM's conception of a desert? Perhaps. Tell me more about the game, the mechanics, the participants, etc. I don't believe we can get an answer a priori. Again, perhaps. Also, the fact that you see the scenrio possibilities in terms of Big Bads and MacGuffins is itself suggestive. As best I recall Hussar hasn't told us what was going on in City B, but there can be a lot of story options in an RPG beside Big Bads and MacGuffins. This seems to confirm what I'd already expected, namely, that you prefer a different sort of RPGing from the default BW style. I get the impression that, to the extent that character figures in your RPGing, it is as an object of exploration. BW isn't primarily about exploring character - the idea isn't to understand your PC and then to play him/her. It's to play him/her and thereby understand him/her. To that extent at least, its aesthetics are Nietzschean (and more generally existentialist). [/QUOTE]
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